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Injuries (and i am really pissed)

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This Post:
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178443.63 in reply to 178443.62
Date: 4/5/2011 4:02:07 PM
Overall Posts Rated:
4242
U sound a bit like charlie sheen..... "winning huh"

Last edited by shoe lover at 4/5/2011 4:02:32 PM

This Post:
00
178443.64 in reply to 178443.63
Date: 4/5/2011 6:45:13 PM
Overall Posts Rated:
343343
I wish i would be like him lolz...

This Post:
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178443.65 in reply to 178443.8
Date: 4/5/2011 7:09:56 PM
Overall Posts Rated:
2828
that's exactly what it would do

From: Stauder

This Post:
55
178443.66 in reply to 178443.62
Date: 4/5/2011 11:03:31 PM
Overall Posts Rated:
246246
Yes whining...you get to have a ridiculous salary structure because you are at the top level of a country with not very many people. Myself, I am stuck in D3 trying to work my way up with a smaller salary structure and have no ability to have the great players you have. If you are in the top level buy a freaking better doctor and stop whining. It's not that hard to do that whenever you have the economy that you do.

From: BarryS
This Post:
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178443.67 in reply to 178443.66
Date: 4/6/2011 8:42:29 PM
Overall Posts Rated:
6060
I'm in D4, I have had a critical injury every year for the past three seasons........ I just played my first PO game and my opponants goons knocked out 3 SFs out of the game, I lost my backup for 2 weeks now but at least the starter can play the next game.

The key to absorb the injuries is to get a better doctor but to get a better doctor you need revenue....it is time to expand your arena if you have not done so........ i'm up to over 15K seats now.......now i can absorb high salery players and have real depth, and don't haveto sell the ones being replaced, as you win you slowly raise the ticket prices to be able to aquire and keep the studs.

Also that lvl 6 doctor if you need it........... for me maybe later, i have all lvl 1 staff, and with the money i save i buy better players there too, i no longer draft, i buy players.

That is the best way to absorb injuries.........in my opinion.

Last edited by BarryS at 4/6/2011 8:47:19 PM

This Post:
00
178443.68 in reply to 178443.66
Date: 4/7/2011 2:22:59 AM
Overall Posts Rated:
168168
so you're meeting his whine with a whine of your own?
GJ!

This Post:
00
178443.69 in reply to 178443.66
Date: 4/8/2011 4:40:07 AM
Overall Posts Rated:
129129
[quoteyou get to have a ridiculous salary structure because you are at the top level of a country with not very many people. Myself,


Not again with this guy,come on...

I want what all men want...I just want it more.
This Post:
00
178443.70 in reply to 178443.2
Date: 4/12/2011 5:27:38 PM
Overall Posts Rated:
11
we have injuries

This Post:
00
178443.71 in reply to 178443.67
Date: 4/16/2011 7:25:29 PM
Overall Posts Rated:
2121
Yeah he gets to be in a smaller country so what?

You get to play in a country where the language fits you perfectly, you're in a vast, active community, where the NT scene and league scene is more competitive and fun.

Stop your whining and enjoy where you are, I would never want to be stuck in a country where they had few people, be glad you get to be in the best country that you could be in on BB.

This Post:
55
178443.72 in reply to 178443.71
Date: 4/17/2011 4:25:27 PM
Overall Posts Rated:
9696
come on folks, let's keep this discussion on tracks.

nobody is benefitting from 'whining' and neither from calling others 'whiners' , so lpease keep the posts about the subject.

Higher level doctors will not prevent injuries. They make the chance of injury smaller, and if you get an injury, it is more likely to not last as long as with a lower level. It never gives asurances. Long term injuries can still happen, multiple injuries can still happen.

I even think that the opponent is the biggest factor in your injury chances. The more he fouls your players, the more you risk injuries. I'm not sure if there is a way you can make your opponent foul your players less...

If injuries have such a big impact on your team, then, in my opinion, you have a bad team.
95% of BB has bad teams.
I myself have a bad team at this point. But my goal no longer is winning and titles.
Back when my goal was titles and winning, I had 15 players on my team, and all where very close to each other in skill.
For each position I had 3 players, who where all capable of starting important games. Besides that, players for other positions, where capable of playing second and even third positions. So even if 3 players of the same position where out the same time, I still could field ea decent team.

It's all about building a balanced team, with enough players. It's not just good for injuries, it also helps with tactics.

I know many sacrifice players, to save salary, and then buy higher waged ones. or in other words, most prefer to have 11 or 12 players with a total wage which is the same as when they would have 15 players like I described.
As long as all goes well, and they are not surprized by their opponents tacticalwise, they are good, and win a lot.
I perfectly understand that choice, but it has a risk. 1 injury hurts, 2 kills. It's not right to take a risk, and when it turns bad claim it should not be possible.

We all know what the game is, and we all know injuries can happen. Good management means you make choices. Either you plan to be able to deal with injuries, or you don't. But any way you choose, you know what can happen, and have to deal with it. That's my idea...


They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
178443.73 in reply to 178443.72
Date: 4/17/2011 9:01:34 PM
Overall Posts Rated:
14651465
I disagree with one thing. The biggest factor is your own players. There are some players who are just really aggressive and seem to hurt themselves (and foul out of games) time after time. Coaches that have a couple of those players will think this game is silly and quit. It upsets players so should be fixed. It is a really big problem with the "aggression/physicality" stat being hidden which makes no sense anyway. You can see experience and potential and have no control over them, so why is that stat hidden? It is also less logical for it to be hidden than potential and experience. It is a lot easier to watch a player play and see how aggressive he is than what potential he has or how much he has learnt from his experiences.

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