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BB Global (English) > The official season 31 "Ask a BB Day Thread"

The official season 31 "Ask a BB Day Thread" (thread closed)

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From: FurY

This Post:
11
270207.63 in reply to 270207.60
Date: 5/6/2015 9:02:10 PM
Overall Posts Rated:
109109
A few different questions for a few different areas of the game.

1) What concerns do you have about the financial position of a new team now versus where it was a few seasons ago. The market takes swings obviously, and utopia has likely pushed more money onto the market than their used to be. This causes problems moreso now for new owners than before, because before for 300k i could get further as a new GM than i can now. It may take a new team longer to perform well if they start against better managers, and may make it difficult based on the pace of the game and pace of the team building for new owners to remain attached to buzzer beater. could get a moderately young (27-28 year old) Big for 400k that had 40k salary then, now it's probably 2.5 times that cost minimum (1mil) for a quality Big for a lower team to acquire that doesn't have some major deficiency (this is my opinion, and is crude, and some will be cheaper than this and some will be more expensive, but it's an example). Long story short, are you worried about the ability for a new owner to compete giving the finances they have coming in now with 300k in immediate funds and 200k over several weeks of new GM cash?

2) With regards to new owners again, I find that a common obstacle between a failing new owner and a good new owner is the understanding of the impacts of Gameshape and Enthusiasm. I attempt to occasionally contact a new owner and explain how they can better manage these aspects of the game to improve their ability to manage their team, but i feel we could be doing more to improve this area of the explanation of the game so that more may stick around. I don't have any ideas here other than perhaps a rewording of enthusiasm (gameshape is easier to learn by trial and error), but thought maybe passing along my thoughts to get discussion or thinking going on something that wouldn't take too long to fix.

3) Because of the US offsite chat, many times i can see the concerns of other teams, and one such concern was the Transfer List Estimate and the implication of fines being hit or miss. I feel the Transfer policing is inadequate given the current enforcement, and is only acted upon mostly if the users police it, leading to some cases being dealt with unfairly in comparison to the market conditions. Sometimes i feel the user in question has begged someone with money to save him financially and thats not within the spirit of the game, sometimes i feel there is some evidence of 'sour grapes' in the chatrooms and it leads to reports being filed for Transfers that aren't that far out of what i consider realistic. Without pointing out specifics, what do you feel about the TPE and the enforcement overall, and how necessary it remains.

Thanks for your time!

This Post:
11
270207.67 in reply to 270207.57
Date: 5/6/2015 10:13:19 PM
Yesilyurt_Sk
TBL
Overall Posts Rated:
102102
Hi Marin, here is my question.

Neutralizing the dominance of inside based strategies is one of your main priorities for quite some time now as we all know it. What is your plan for dealing with it? Are you planning to fix it just by making some adjustments on game engine or else do you consider introducing some changes on salary formula (let's say charging some skills less or more than what they are now) as you've already done with jump range and shot blocking skills? It seems that you already implement some small changes(on game engine) on a regular basis and stand back to observe their effects. Yet, it looks like it will take more time for you to establish the balance you're looking for(few posts ago you said that the outcomes of changes are less significant than what you expected.).

So, could we expect a new salary formula readjustment in the near future?

Thank you.





Last edited by TrojanEmpire at 5/6/2015 10:13:40 PM

This Post:
00
270207.69 in reply to 270207.58
Date: 5/6/2015 11:08:34 PM
Overall Posts Rated:
5959
By the way sir, this is one of the best question ask last time. What are your top priorities for the near future?

This Post:
33
270207.70 in reply to 270207.69
Date: 5/6/2015 11:35:19 PM
Arizona Cacti
II.3
Overall Posts Rated:
276276
I'll try to sneak this in while it's still May 6: Are there any plans to create more balanced defensive options? Currently you have a 3/2 zone to combat outside offenses as well as the "extreme option" of a 1-3-1. To combat inside offenses you only have a 2-3 zone which many managers don't even use because for whatever reason, it just isn't effective. Most top level managers simply use a M2M against teams they know will run an inside offense.

I realize the GDP was put in place partially to make LI a little more vulnerable, but outside teams can have that used against them just as effectively as inside teams can. I also realize that it may just be up to managers to figure out how to use the 2-3 zone, however:

1. It seems rough that the only inside defense isn't really effective and
2. It would be nice if there was a inside equivalent to the 1-3-1 to be used as an "extreme option" for inside defense.

From: EEDSON
This Post:
22
270207.71 in reply to 270207.70
Date: 5/7/2015 12:14:16 AM
Overall Posts Rated:
2626
Good evening.

I have a few questions that I'm hoping the BB's could touch on and provide insight to.

1. Is there a difference in training effectiveness between a Basic, Competent, Advanced, ..., etc trainer when training Free Throws, Stamina, or Game Shape?

2. Is there a difference, even marginally, between getting a player 49 mins training and getting him, lets say, 60 mins of training. The reason I ask is because I notice that the training frame on our Manage My Team screen will rank players, regardless of age, by minutes played at the position. 48+ isn't equal. If one player played 56 mins at PG in a Passing training regimen, he will be ranked higher on the list with a 48+ label than the player with 49 minutes of training also with a 48+ label.

3. Is the skill level increase from a 1 (Atrocious) to a 2 (Pitiful) in a skill like Passing any different than an increase from an 19 (Colossal) to a 20 (Legendary) in the same skill (Passing)? In other words, is the skill increase from level to level linear, or is it curved (like a logarithmic curve or something to that effect)?

4. Is there a stronger home court advantage during the playoffs when compared to during a regular season game?

5. Will specialties on Staff Members be more effective the higher skill level they are? For example, will an Advanced Crowd Involvement PR-Manager do more for your home court advantage than a Basic Crowd Involvement PR-Manager would?

6. Is it impossible to max out a Hall of Fame draft pick if drafted at 19 years old, given that they have starting total skill points in the 50's or lower? If so, why even create them? It gives false hope to the manager and could potentially waste A LOT of time.

I hope that these questions can, at the minimum, be touched on.

EEDSON

Last edited by EEDSON at 5/7/2015 12:21:35 AM

From: Big Dogs

This Post:
00
270207.73 in reply to 270207.71
Date: 5/7/2015 2:17:51 AM
Overall Posts Rated:
432432
For number 3, I think it's logarithmic. Think of FT percentages. The higher a player's FT is, the lower amount of increase you'll get in made FTs (in comparison to the skill level before it). I have a player with 4 FT and another with 2 FT. The one with 4 FT made about 60% of his attempts last season, while the player with 2 FT made 48%. Compared those percentages to another player with atrocious FT. He made close to 41% of his attempts. I'll also add that all 3 players attempted at least 40 FTs.

Seeing that the difference between the first and second guy is 12%, and the second guy to the third is 7%, I can vouch for the skill increases being logarithmic.

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