a compromise solution could just be to scrap the blocking skill at all, and adding 0.25 levels of ID for every level of shot blocking above "average". dunno, might make sense.
holy mackarel, how many times do I need to state my case?I'll point you to one of my n previous posts for a point-by-point rebuttal of what you are stating. sorry, it's survival of the fittest, you don't bail out users who could've made informed decisions but chose to go with "la la la I'll pick a training and stick with it for two months even if my player's on-court performance hasn't improved a dime" instead.
It's Change We Can Believe In!
holy mackarel, how many times do I need to state my case?I'll point you to one of my n previous posts for a point-by-point rebuttal of what you are stating. sorry, it's survival of the fittest, you don't bail out users who could've made informed decisions but chose to go with "la la la I'll pick a training and stick with it for two months even if my player's on-court performance hasn't improved a dime" instead.This isn't about bailing out users -- let's not be adverse to a few little changes and improvements...its about producing a simulation that's true to the game of basketball. All the management games are about adapting anyway.It's Change We Can Believe In!SteveBruins
edit: if it's kfir ravid, you could have just checked his SB numbers in the past few seasons before buying.
if shot blocking is irrelevant, than maybe we should get rid of it