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coachParrot - assistant tool

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This Post:
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119279.64 in reply to 119279.63
Date: 11/30/2009 5:01:41 PM
Overall Posts Rated:
887887
khm.. light version is an interesting idea..

From: danbo

This Post:
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119279.65 in reply to 119279.1
Date: 12/2/2009 8:18:49 AM
Overall Posts Rated:
2727
Thank you very much Josef!
Now will take some time to use it and understand all of that stuff, but it's a big project.
I like the "open source philosophy", that I think it's behind it all, too, and I hope it will remain in the future, because surely this thing it's going to grow and improve.

It's a great job you've done. Thanks!

This Post:
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119279.66 in reply to 119279.65
Date: 12/3/2009 9:06:08 AM
Overall Posts Rated:
4545
First off, thanks for the great effort you put in!

I agree to some of the suggestions regarding the "ease of use" if the CP is to appeal to new BB-users. Adding some features like (my apologies for those already mentioned before):

- best lineup (based on selected strategies)
- best lineup (to exploit opponents expected strategies/ratings - these are often predictable for new teams)
- tips on squad weaknesses (where to strengthen first)
- tips on which to let go (expendable because of depth, lack of skill, etc)

...would possibly gain you a lot of users that would grow more advanced with time. Since this is open source, I guess this is doable for about "anyone" by adding extra sheets based on your work.

Thanks again!

This Post:
00
119279.72 in reply to 119279.71
Date: 12/9/2009 9:27:19 AM
Overall Posts Rated:
1212
I think the differnce could be there due to sublevel of skills. You enter for instance OD 14, but the player has it 14,74. If you have 12 players and their 10 skills, it can make the difference, can't it?

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