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New season news?????

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This Post:
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191779.64 in reply to 191779.62
Date: 7/27/2011 4:36:00 PM
Overall Posts Rated:
952952
Yes, I am. Are you?

This Post:
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191779.65 in reply to 191779.61
Date: 7/27/2011 4:38:13 PM
Overall Posts Rated:
952952
Ok, then as a professional trainer you know more about training than me...I've been only on receiving end. But how can you tell me that if you take two equally skilled 210 cm players and train one in handling and other not, they will still both be equally skilled in shotblocking?? You should know better than me that trainers use unorthodox methods to teach various skills, and those methods seemingly don't have anything to do with the skill you want to train.

Last edited by Koperboy at 7/27/2011 4:40:53 PM

This Post:
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191779.66 in reply to 191779.59
Date: 7/27/2011 4:39:44 PM
Overall Posts Rated:
699699
But training was never realistic to start with. Why do you make an argument that the change is awful because it's not realistic ?

If you are a trainer, your job is not to pass by on fridays and say "ok kids, this week, those who played as PGs will improve. Sorry SGs. Bye, see you next friday".

This Post:
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191779.67 in reply to 191779.64
Date: 7/27/2011 4:40:15 PM
Overall Posts Rated:
6060
Yes, I am. Are you?


More than you, sure.
Come on, tell me: "it's a joke" because is not possible your thought!

This Post:
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191779.68 in reply to 191779.65
Date: 7/27/2011 4:42:42 PM
Overall Posts Rated:
514514
I had one player of '89... he can't play basketball, he can't drive, he can't shoot, he can't dribble, but he can rebound and blocks shots... how can you explain this?!

- timing
- hanging
- istinct
- intelligence
- full body coordination

but you can't affirm that "ball handling help shot blocking" it's unreal IMHO

This Post:
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191779.69 in reply to 191779.67
Date: 7/27/2011 4:43:51 PM
Overall Posts Rated:
952952
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

I know it's not a legitimate exampe, but trainers in various sports use all sorts of such "trainings" that at first glance don't have anything to do with the skill they want to train, but after a while the trainee gets better in it. I've seen a lot of this when I was training baseball (at amateur level) and some USA trainers held a camp in Slovenia. We were learning various skills through strange practices, but they worked.

Last edited by Koperboy at 7/27/2011 4:45:34 PM

This Post:
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191779.70 in reply to 191779.66
Date: 7/27/2011 4:46:06 PM
Overall Posts Rated:
514514
But training was never realistic to start with. Why do you make an argument that the change is awful because it's not realistic ?

If you are a trainer, your job is not to pass by on fridays and say "ok kids, this week, those who played as PGs will improve. Sorry SGs. Bye, see you next friday".


OHHHHHHHHH Good thing... why they did not allow this?! this could be an intelligent improvement.

- slow down pop ups
- allow to train different positions every week

My job is to train, maybe, 2 times a day, not every week :-p

This Post:
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191779.71 in reply to 191779.67
Date: 7/27/2011 4:47:05 PM
Overall Posts Rated:
55315531
Where do you get the idea from, that there is randomness in cross training?

Couldn't it be that the 10% slowdown of primary training is compensated by training all other skills at +~1,1% (9x1,1=10). There are 10 main skills, so why shouldn't it be that way?

If it would be that way: a rebound pop wouldn't be very expensive for a guard because his skill would only be raised by tiny sublevel steps. We all know that salary is calculated with sublevels so the salary would only go up a little bit, too.

This Post:
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191779.72 in reply to 191779.51
Date: 7/27/2011 4:49:13 PM
Overall Posts Rated:
959959
If someone wants to build a 1 dimensional player, they should have that option. The game already had a checks and balances system and that was player salary when a one dimensional player was created. And I hate 1-dimensional players, but I dont want the game to dictate to me what I should train and what I shouldn't, and I dont want to be penalized for it if I got an 18year old rookie and I wanted to push his OD to 14 before I trained everything else to get it out of the way.


did you really get penalised now more then before? The negativ elastic effect got reduced, ok some training disappears from your main area but it still makes your player better instead of disappering totally like before.

Last edited by CrazyEye at 7/27/2011 4:56:33 PM

This Post:
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191779.73 in reply to 191779.69
Date: 7/27/2011 4:54:02 PM
Overall Posts Rated:
404404
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

Why did I not become a karate champion when my mom forced me to make the bed?Oh,I'm so unlucky....

this cross-training is a bad thing.A user work to find on the market and plan the training to grow players with the best salary/performance ratio,and then the game oddly train useless skill that raise tha salary of these players ruining this work????

This Post:
11
191779.74 in reply to 191779.61
Date: 7/27/2011 4:54:57 PM
Overall Posts Rated:
959959
Did you ever play basketball??

If you are training ball-handling in real life, your reflexes and coordination gets better. Both are useful in shot blocking.


Are you serious?!

Anyway yes, my profession is basketball trainer, sir



lots of football teams actually integrate life kinetics into their training, which are unusual movement like jumping on one leg while catching balls, which should increase their reactions and anticipation. Or in a smaller form in varied variation of a normal football drill, so that don't learn one situation.

Lots of handling drills look like that, and reaction and anticipation is also helpful while blocking shots. Also you could learn that in game^^

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