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Does the player market hinder user growth?

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This Post:
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288717.65 in reply to 288717.60
Date: 8/15/2017 7:47:47 PM
rimmers
II.3
Overall Posts Rated:
483483
Second Team:
Redbacks
I really like this suggestion. It is something that I never sacrifice training, always seeing other opportunities each week. As a result NEVER have good FT or stamina. It would help new users as they too need to have stamina and FT training. But I think FT training should be a sub skill to all shooting training anyway. Link it to JS training. Not a high jump, maybe 0.25 or similar. Having a guard with 21JS and 4 FT is not realistic.

From: whitewind

This Post:
00
288717.67 in reply to 288717.66
Date: 8/16/2017 5:47:30 AM
rimmers
II.3
Overall Posts Rated:
483483
Second Team:
Redbacks
i agree it is not smart. My point is it is not realistic. Someone who trains their JS shooting becomes a better shooter. The FT line is no exception.

This Post:
00
288717.69 in reply to 288717.5
Date: 8/17/2017 2:13:50 AM
Overall Posts Rated:
1818
I agree there's no guide on how to train players big or small for any real purposes beyond selling them. You just go with your gut and a level 4 trainers mostly. Nothing on player skills for tactics to achieve proper form for them, no decent discussion., i see alot counter productive arguments though .

I have no idea what doing or I'm training for beyond meeting salary floor and keeping taxes at bay. I feel so hopeless with my team and waiting on training results every friday to be positive and I feel like, I've wasted my chance to promote with my youth.

I see theres a mentor program, I really don't want to start over. This game is way too hard for any first time casual player.

This Post:
00
288717.71 in reply to 288717.70
Date: 8/17/2017 2:45:38 PM
Overall Posts Rated:
1818
Thats is very confusing advice. Your telling me to lose games on purpose for the sake of gameshape and enthusiasm in the
though of possible wins down the line.? I have a goods arena size, I have a level 4 doctor.

With this logic your telling me. It comes down to a strong diverse high skilled 8 man team and experience to win games. In which I have neither nor can afford. Gameshape and enthusiasm don't put points in the basket, good trained talent does. People are buying good trained talent everyday. The kicker is which talent is worth 2 yrs of my real life time to develop.

By my looking and seeing, no one is going waste 2 years to develop a strong talent, when they can buy it in 1 day. I have read the forums almost religiously and it say's there has been gameshape reductions. How much did it reduce. ?

Sorry to sound impolite in tone, Im high frustrated here why should I tank games just to train talent correctly. Just very confusing advice.

Last edited by john otters at 8/17/2017 2:53:05 PM

This Post:
00
288717.72 in reply to 288717.71
Date: 8/17/2017 4:00:12 PM
Overall Posts Rated:
8686
Because enthusiasm and gameshape makes a huge difference. I've managed to beat teams with much higher payrolls than mine solely relying on good gameshape, high enthusiasm and GDP. Of course as the competition gets tougher you need to improve your roster. But especially in lower leagues where your competitiors aren't that active, managing these things will get you a long way.

This Post:
00
288717.74 in reply to 288717.71
Date: 8/17/2017 4:53:44 PM
Overall Posts Rated:
117117
Your telling me to lose games on purpose for the sake of gameshape and enthusiasm in the though of possible wins down the line.?

Losing 2 games to win 3 later on is a strategy that puts you in a better position overall with a stronger team in playoffs. If you TIE every game for the first couple of weeks you'll already have a better output playing TIE than you would playing normal with enthusiasm at 5.

Gameshape and enthusiasm don't put points in the basket, good trained talent does.

What good is trained talent if they are playing at 50%?

 I have read the forums almost religiously and it say's there has been gameshape reductions. How much did it reduce. ?

Gameshape training is now less effective the more it is trained within a certain time frame. Don't worry about training gameshape. Just aim for 60-70 minutes each week and watch how much the gap closes between you and the top teams.

This Post:
11
288717.75 in reply to 288717.71
Date: 8/17/2017 5:35:25 PM
Overall Posts Rated:
14901490
In this respect I'm with the other guys who replied. Training isn't difficult (the way it is setup now) because you need to play a guy 48 mins at one position. The problem is training AND trying to win games. In order to do that you absolutely need good GS and high Enth, it's a pre-requisite.

As Jokeru mentioned, you know that all bot games are a win and normally a large win because they have 1 Enth, bad players and you can also GDP them. So you know you can use GDP and Take It Easy and you will still have garbage time every time you play a bot. That helps managing minutes immensely because minutes will break differently between starter/backup (more evenly) than in tight games. The scrimmage is the same, if you have a good enough team (not your case as D4 team, but it's good to remember for when you will go up the ranks): choose your opponents wisely, get garbage time. The difference from 7.0 Game Shape and 8.0 Game Shape is actually significant, your players will be as effective as players with more skills and worse GS.

Then Enth. There is no point in Normalling a bot. There is also no point in Normalling or Crunching a MUCH better team, especially on the road, unless there are other considerations (eg you realise your opponent does manage minutes properly, you see he played all his staters heavy minutes on the Saturday game and he has a winnable game in the cup. In this case it is possible that the manager will spare his starters for the cup, so I would actually play a good team against him and maybe Normal if I thought I wasn't good enough to beat his second string players with a TIE).

So what happen is: TIE all bots, TIE all definitely unwinnable games, Normal or Crunch the ones you can win, the ones where the difference between you and your opponent isn't massive. Also it goes without saying that if you can, you should reduce training on the day you play a competitive game. So if you train 5 players, train 4 guys when you know the game will be a blowout either way and keep the best trainee for when you play the tight game, so you will have 4 starters, 4 backups and 1 trainee playing. If you train 3 players, 1-position training, then play the best player in the competitive game or if you have multiple games, play him in the game you are more likely to win. Obviously you should do all this trying to get around 60 minutes per player (high stamina goes better with more than 60, very low stamina probably has a sweet spot for fewer minutes), so that you keep GS high.




Last edited by Lemonshine at 8/17/2017 5:39:57 PM

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