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Point Guards in Buzzerbeater (thread closed)

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From: Elmacca

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155542.66 in reply to 155542.65
Date: 9/5/2010 4:25:42 AM
Overall Posts Rated:
387387
Isn't it more the way TIE is used to create artificialLy high levels of enthuism (and thus OD) Be interesting to check the first three games of each season vs the others.

From: Hadron

This Post:
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155542.67 in reply to 155542.66
Date: 9/6/2010 6:08:03 AM
Overall Posts Rated:
3333
You think its right that enthusiasm only picks up ODs and not other attributes? I'm not even sure that's how it is, it probably raises all aspects of your players' game. Even if enthusiasm plays a role in favoring defence over offence its more managers in the top leagues who use it all the time. I don't think lower league managers who are still figuring out the game are that widely aware of the benefit of using TIE all the time.

From: SKill

This Post:
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155542.68 in reply to 155542.67
Date: 9/6/2010 6:32:57 AM
Overall Posts Rated:
322322
using TIE all the time.

Not all the time, just in certain games.
And i think enthusiasm picks up the defence a lot but the other attributes too but not that much.

From: SKill

This Post:
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155542.70 in reply to 155542.69
Date: 9/6/2010 9:19:36 AM
Overall Posts Rated:
322322
Personally I'd trust the team ratings on this.

exceptionally ;) and yes i forgot the rebounding but are you sure that the other attributes are not affected at all?

From: myToast
This Post:
22
155542.72 in reply to 155542.71
Date: 9/10/2010 3:52:46 AM
Overall Posts Rated:
2727
hi all, i have my own 100K PG, and i tried to put him into many different offensive tatic to see what he can do.

I think
1. assist is only the byproduct of the receiver scoring on the play. Althought 20 assist looks great, it really depends on the receiver converting the basket and only if the receiver not driving on his own later.
2. some tactic favor the pg holding the ball, like LI & PTB that makes it more likely for assist. while basic tatic have the pg set up the ball on the wing and go from there, which makes no assist.
3. good PG skills allow the player to hold on to be ball longer without TO. Once i have my super PG my TO/gm drop from 12-18 to 4-12. if u think super C, can get u 8 OR, my PG safe 8 poessions on his own.
4. good PG control tempo. if u play high tempo offence, u know there is something wrong when it took u over 20s to shoot.
5. some thought DR is used to create better scoring chance, but high DR doesn't seems to make high% shooter. DR for me is more like breaking down ur own man, but finishing the basket still require IS,JS. So high DR PG combine with PG favor tatic (or opponet match up not enough defense) will create many FGA for the PG.




From: idorux

This Post:
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155542.73 in reply to 155542.72
Date: 9/10/2010 7:52:58 AM
Overall Posts Rated:
77
good PG control tempo. if u play high tempo offence, u know there is something wrong when it took u over 20s to shoot.


Very nice observation, something I can check while watching the game. What are the possible problems you see when the ball is held too long in an uptempo offense ?



From: Marot

This Post:
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155542.74 in reply to 155542.72
Date: 9/10/2010 9:59:11 AM
Overall Posts Rated:
916916
. some thought DR is used to create better scoring chance, but high DR doesn't seems to make high% shooter


Driving has different effects on the player, but yes it normally helps the player to improve his % and also for me the best thing it allows that player to create himself a lot of shoot attempts. I know different PG-SG or PF that with high dirving they normally try 20 shoot attempts x match even if they play from outside or inside and its a good bonus to your offensive attack, but anyway i would say its more important driving on a SG than a PG.(even if i consider that the higher driving the PG has, the most times he will shoot or pass the ball)

Last edited by Marot at 9/10/2010 10:00:37 AM

From: myToast

This Post:
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155542.75 in reply to 155542.73
Date: 9/10/2010 10:51:02 AM
Overall Posts Rated:
2727
To me it means the 1st, 2nd and 3th wave of the offense all failed.
The benefit of converting stamina to cross court speed is negated.
The lucky player left with the ball in have 4s to hurry a play.
A bad shot, a forced shot, a long shot, a steal, a TO or short clock violation is much more likely.

From: SoBoT

This Post:
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155542.76 in reply to 155542.1
Date: 9/10/2010 11:11:17 AM
Overall Posts Rated:
00
Habla-Habla

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