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give up Strategys

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This Post:
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178778.67 in reply to 178778.66
Date: 4/14/2011 3:54:25 AM
Overall Posts Rated:
959959
you could for example use the range of the survey, make for example a normal loose game a three ball a give up game 1 ball and handle it differently. This would even impact normal give up games, especially during the cup phase, but it would be the same for all. And if maybe the last 4-5 games are judge more heavily, also this would be solved quite good.

This Post:
22
178778.68 in reply to 178778.64
Date: 4/14/2011 8:34:17 PM
Overall Posts Rated:
744744
I agree tanking teams need severe drops in attendance(like 5000 attendence in a 20000 capacity arena) or a double demotion(From NBBA to D.III).

I'd even say 5k is high for a team like that. Would you even pay to watch Kobe and the Lakers take on a team of high school girls who was 0-20? If so, would you pay $170 for a courtside seat?

Maybe a solution is to view the league average salaries. For instance, average salary in the NBBA at this moment is still around $452k/week. Now, this includes teams like Bulls & LMA who spend $800k+ every week, but it also includes the following:

Team			weekly salary
Wake Forest 12,574
Ice Storm BC 17,028
Southsound (bot) 20,787
King Drive Ballers 99,751
Salisbury Auerbachs 239,748

I know Edju isn't tanking (as he's recently sold a couple players), but I threw his number in there for a reason.

Imagine using a team carrying >50% of the league average salary as a threshold for tanking. This would put the current threshold in the NBBA at $225k, which keeps Edju's current salary safe from penalty as long as the other three keep their salaries low. Each time any team bought or sold a player, the threshold would raise or lower accordingly.

The only problem I can immediately see with this idea is newly created teams' salaries in competitive lower divisions (i.e. IV and below) where the average salary might be nearly double what a newly created team may have (or can afford due to small arenas and STH).

A method of curing this is to use CrazyEye's suggestion of merging this information into the Fan Survey. For instance, the line "The team manager is working hard to improve the team" would strictly penalize high level teams with hordes of money and no salaries (KDB has something like $18M, I think), and not penalize the newly created teams. If you have nothing in the bank, there's no penalty, but if you have $6M+ (just as an example) and are losing every game, your fans wouldn't be buying tickets, but burning merchandise and hanging you in effigy in the parking lot; attendance and merch income should suffer greatly in these cases.


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This Post:
00
178778.69 in reply to 178778.68
Date: 4/15/2011 3:48:38 AM
Overall Posts Rated:
152152
That sir, is an excellent idea.

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This Post:
00
178778.71 in reply to 178778.70
Date: 4/15/2011 8:29:43 AM
Overall Posts Rated:
959959
if the other tankers in your example had $100k salaries like KDB, Edju would also be counted as a tanker..


and he wuld also pay still just a small amount of the other team salarys ;) So he is probadly tanking one week, if he rebuilds them, he isn't a tanker anymore.

And the money criteria would also count for a rebuilding team, because it has just sold some player and didn't have any new one yet.

This Post:
00
178778.73 in reply to 178778.72
Date: 4/15/2011 12:51:42 PM
Overall Posts Rated:
406406

now i can see why BBs don't want to change the system..


Or they have too much to do with all the other new features that are coming next season.

This Post:
00
178778.74 in reply to 178778.68
Date: 4/15/2011 6:27:17 PM
Overall Posts Rated:
4040
Imagine using a team carrying >50% of the league average salary as a threshold for tanking. This would put the current threshold in the NBBA at $225k, which keeps Edju's current salary safe from penalty as long as the other three keep their salaries low. Each time any team bought or sold a player, the threshold would raise or lower accordingly.

The only problem I can immediately see with this idea is newly created teams' salaries in competitive lower divisions (i.e. IV and below) where the average salary might be nearly double what a newly created team may have (or can afford due to small arenas and STH).


I think the problem with new teams and teams under development could be according to your idea solved by that - if that team would increase his average salary every season by 10 percent or so.

Is good to have as low salary as possible and winning at the same time, I tried to do this way for first two seasons and it helped to me build up arena etc. There are lot of other things which can hold back team from having minimal average salary - like high lvl staff (shouldnt be there, because lvl6-7 trainer with 3 trainees could get you into that salary level), clever purchase (starter or star point guard instead of superstar center) etc.

So there are several catches, but having 10 percent increase every season if you havent minimal salary level might solve these issues.

Last edited by aigidios at 4/15/2011 6:28:01 PM

This Post:
00
178778.75 in reply to 178778.74
Date: 4/15/2011 6:31:00 PM
Overall Posts Rated:
4040
Oh, there might be a problem - "average" means there is always somebody below that line and always has to be no matter what. So what about this.

This Post:
00
178778.77 in reply to 178778.76
Date: 4/16/2011 2:35:59 AM
Overall Posts Rated:
4040
ok, Im not very good at math