Or, going back to the topic of the thread - adjust the whole talent concept, and make salary (and maybe skills?) alot more dependent on seasons performance. if someone gets better and is a key player for the team (improved role), he might ask for more, if he drops off in performance, loses skills (maybe connected to the max skill level?) or playes a dminiuished role, he might ask for less.
In part it´s already there, but how about something like that ... (based on the original proposal some 60 posts above):
Potential - remove potential as it is now. Let all players achieve at least level 5 of the current system, make the average cap something like "all star", let the players develop at different speed, and - linked to the new "talent" level - let the detoriation of skills start between 29 and 33.
Income - mix between "skillset", "development", "performance", "role on the team" and maybe "team success". you might add some "penalties" for voluntarily underachieving teams in the last aspect (like: no one likes losing by huge margins, and players keep asking for compensation in exchange for their suffering).
Last edited by LA-seelenjaeger at 12/25/2011 7:02:04 PM
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