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BB Global (English) > Ask the BBs - Season 22 Feedback topic

Ask the BBs - Season 22 Feedback topic (thread closed)

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This Post:
1010
232173.67 in reply to 232173.66
Date: 12/25/2012 9:45:18 AM
Overall Posts Rated:
506506
I haven't been able to answer a lot of questions lately, basically because we've been focusing on a few of the larger supported questions in this topic. These include the Shot Blocking concerns and the Fan Survey logic.

As you may understand these are questions that do not have clear cut answers. We need to clear up some testing, define if there is a problem or not, then what's the exact problem and how does this influence other game aspects. Then finally we'll have to discuss possible changes before we can announce something substantial.

Regarding the Shot Blocking, as you already mentioned we do believe that shot blocking is currently well balanced in the engine, although we might agree with your observation that this effect may not always be that clear from analyzing boxscores or match events. We are currently looking at this more closely and trying to find the right direction. Hopefully we can make some decisions on possible changes soon, but more often than not the ideas won't actually lead to the desired results. Personally I hope we can be less vague about this before the end of the season, but unfortunately I cannot at this particular moment.

Regarding the Fan Surver logic, we have some plans to increase the realism of the fan results related to reflecting the relative strength differences between teams better than it does now. But again, these are still plans, nothing definite yet. We prioritize the Game Engine / Mach Viewer related issues (such as the SB one) above the Fan Survey logic change, so don't expect a change too quickly on this part.

I'll be planning to answer some more questions next week. But for some of the more recent questions, such as the ones about how the BB staff is organized I can direct you to earlier posts I made in this topic. Please filter the topic on BB-Patrick to quickly get an overview of the answered questions.

Finally I'd like to mention that we have been working hard on improving the time untill boxscores show. We believe the time to boxscores has improved due to these changes, and we expect that they will further improve after we finished the optimizing. Personally I'm no programmer, but I'll try to word the 'new upcoming changes' as well as possible.
We plan to start testing the insertion of some 'temporary' boxscores that if everything goes well of course will be the definitive boxscores. However, the setback is that since games are ran in batches if a game in the end of the batch crashes the entire batch is reran; it could be the case that some temporary boxscores in the beginning of the batch already show, and they will be overwritten again if the entire batch needs to be reran. This may result in some different numbers than before, but since game engine batches rarely crash we believe this will be ok.

So, long wall of text,

Merry Christmas to all who celebrate,

Regards,

Patrick

This Post:
11
232173.70 in reply to 232173.69
Date: 1/2/2013 6:42:57 AM
Overall Posts Rated:
199199
Happy new year. :D

Here, I have a few suggestions about introducing a couple of new things in the game.
1)New Player Skills: Strength and speed, an important physical skils.
2)Young teams: Each team to bring a young team, staffed by trained youth players?
3)Player weight: As the amount of players we have, the weight would not be any harm?

Thank you for understanding, cheers. :D

This Post:
11
232173.71 in reply to 232173.70
Date: 1/2/2013 7:12:24 AM
Overall Posts Rated:
13691369
1) Strength and Speed are already "considered" in the other skills, I doubt adding new skills would work without a complete overhaul. You can view it like this: the current BB skills don´t show "pure" physical abilities, but their influence on the court. If you train a player to become faster, that might influence his OD, his Driving or even his ability to go for rebounds and blocks. While there´s no PURE skill "speed", the impact of a player becoming faster is there.

2) Proposed numerous times already in different combinations. Interesting, but a rather big step.

3) For what use?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
232173.72 in reply to 232173.71
Date: 1/2/2013 7:40:00 AM
Overall Posts Rated:
199199
3)What do you think about this idea?If a player has more weight,he would have made ​​a better improvement of ID? :/

This Post:
66
232173.74 in reply to 232173.67
Date: 1/2/2013 3:12:45 PM
Overall Posts Rated:
470470
Hi, im still worried about the number of users.

I remember when we were very close to 60 000 users, and now its clear that we will be under 40k.

What happen with hattrick advertisment? Most of the first users come to the game by this way, and i dont know if you continue with this.

Its important to you the ammount of users? Or not? I understand what you said about costs and benefits, but more users are connected with the supporter number

Hope you can answer, regards

This Post:
11
232173.75 in reply to 232173.74
Date: 1/3/2013 11:12:16 AM
Overall Posts Rated:
432432
Yeah, I joined BB by way of advertisements on computer games, and now I don't them as often, or at all. Could we increase this area?

This Post:
55
232173.76 in reply to 232173.75
Date: 1/5/2013 12:18:50 PM
white snake
II.1
Overall Posts Rated:
72467246
Second Team:
Black Forest Boars
we already know that there are hidden skills like get into foultrouble. during the last couple of season we (german U21/NT) have a player who is very "skill up enthusiastic". last season he had 20 skillups (without exp, stamina and fw). with a lv. 5 trainer. this season he trains a bit slower, but still he had a good amount of skill ups.
so my question: is there a hidden skill which benefits or hinder training? or is this only a result of his training schedule?

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