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The inquisitive diary of a buzzernoob

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302634.67 in reply to 302634.57
Date: 3/20/2020 8:40:48 AM
Overall Posts Rated:
1515
rants...they might be
but I am interested in those sort of talks. It's my way of assessing the game's overall health (sadly - and I know I might have been a dreamer on that hoping this would be any different - a lot of games have pretty much the same "plagues" going on)

Anyway, I do like and appreciate your advice on the trainer bit. It feels more like an encouragement, but I needed that. As it is the case with everything else, I do compare this game's mechanics with the mechanics of other games that I play. In most of them, the coaches are a fairly affordable and easy to get at their highest level. Here though the coaches obtaining methods are a tad different, which led me to believe that their role is far greater and more versatile than in any other game (to the point that it could be the game's trademark).

That being said, it has been a while since I've started playing this and I have to admit that the game grew on me (could be that the whole corona thing has helped a bit). Overlooking that few cases where I got annoyed by having to deal with sketchy teams, I always found something to do after logging in (I don't need a second team just yet, but that might happen if my interest progression happens at the current pace). I am definitely most thrilled about the training part (it doesn't happen as slow as I thought it will, hence the hype over fiddling around with better trainers...especially now that I got a hang of how flexible the economic module is - still to experience that salary cap thingy, which will probably reveal the whole extend of the financial module in the game). Surprisingly (I reckon it's the first game in which that happens), not that thrilled about the market bit. But I guess with a couple of more meaningful trades, that will pick up as well (still confused about how a good player looks like). I do like the matches (I guess because I am winning and my guys get their double-doubles...and in few occasions I do find myself watching the match live and going mental in waiting for one of my lads to get their triple-double...and my Lord...I am not a bit less enthusiastic about playing bots...I actually like it, seeing the stats stack - I like my numbers, what can I say) and I do like the fact that the matches happen so often (especially the official ones - couldn't care less about the friendly league thing...might in the future when I will find a purpose for it as for now, tactics don't really spawn my interest...it will probably be the last thing that will fascinate me).

Other than that, really liked the draft system, even though I got frustrated for not being able to improve my players efficiently. But it will definitely be something that I will really like in the future.

Hope the hype carries on

This Post:
00
302634.68 in reply to 302634.67
Date: 3/20/2020 8:43:21 AM
Overall Posts Rated:
1515
oh yeah, one question

is there value in hiring internally? and how to the trainers/staff's salaries fluctuate? Do they reset at the start of every season?
and is there a list with like optimal salary values for each level?

This Post:
00
302634.69 in reply to 302634.68
Date: 3/20/2020 12:11:36 PM
Dynamo J. Hradec
II.4
Overall Posts Rated:
499499
Hiring staff internally is overpriced and I believe nobody does that. The salaries grow every week (there is a coefficient - higher levels staff grow their salary faster) when the staff is employed. When they are fired, they go to the market. If they're not bought again with their actual salary, the salary lowers and the staff goes to the market again. There is a buzzer-manager.com tool where you can calculate the long term cost of your actual staff vs the new staff you want to buy.

This Post:
00
302634.71 in reply to 302634.69
Date: 3/20/2020 4:07:53 PM
Overall Posts Rated:
1515
gotcha!
I was asking as I saw people bidding more for staff members than it would have cost to hire internally...which just made me wonder
some of the prices for coaches that I saw were ridiculous. It makes me think that I will never afford anything more than a "superior"

This Post:
00
302634.72 in reply to 302634.70
Date: 3/20/2020 4:17:30 PM
Overall Posts Rated:
1515
cheers!

Don't really know how a good draft pick looks like, but I believe I pulled out 2 decent ones this season (maybe it's just me hyping myself up and giving myself a nice pat on the back as I got the 2 I had highest on my list)

One of them actually, I believe is fairly decent (still can't figure out the scale and impact of the potential variable) - potential 6 and 58 in TSP with 3.5k in salary (albeit, at the age of 19). I've read in the newbie guide that 3.5k salary for a draft pick is fairly decent

that being said, I wouldn't be able to figure it out which one to pick from the 2 that I actually kept if shove comes to push and I'd have to ditch one.

the second one has potential 9, but only 47 in TSP (he is only 18 though)

I picked both based on their Inside Defense, which is the same and they are both fairly trash when it comes to the outside defense and they both are fairly tiny

This Post:
00
302634.74 in reply to 302634.73
Date: 3/20/2020 6:53:51 PM
Overall Posts Rated:
1515
this is some invaluable advice and I really appreciate it
It's kind of nice to actually get answers to the questions I ask (at least every now and then), even though I do appreciate all sorts of help

I could imagine in some years time remembering the name of my first homegrown star (if I ever figure how to turn some of my players into stars)...or at least his nickname.

Tell you what though, you've made me reconsider training that 47 TSP lad (I don't know why I was hyped by him...probably because he was my first choice at the draft pick - player nr19 - and maybe thought potential means more than it actually does) and I will dedicate my full attention on the 58 lad. Apparently, it is fairly hard to have rookies not foul out that often, so game time has been a pain in the arse to manage and training efficiency has been a bit off lately.

I might have a look at that buzzermanager tool, but meanwhile, now that you've mentioned it, in approximate terms, is there a scale or collinearity chart on the length of training each type of potential maxes out at/is efficient until?

This Post:
00
302634.76 in reply to 302634.75
Date: 3/20/2020 7:24:00 PM
Overall Posts Rated:
1515
just logged into the buzzermanager (still a bit confused on what's what, but did follow its advice in terms of how should I set up my arena)

not sure I get the usage of that salary estimation tool just yet (I see the potential bar differs depending on how I set up the expected skills, but can't figure out what it means), but the rest seems fairly easy to comprehend (except maybe the analysis of the opposition segment). I am happy to see that I've nailed the most efficient lineup in terms of how I expect the game to go about and buzzermanager agrees with me I'll give myself a medal for that

and yeah, I kind of got the idea of what potential does ...I just can't figure out the measure. Was also wondering if potential applies to each skill individually or applies to the TSP as a whole? Initially I thought potential caps the TSP, but then someone else told me otherwise and now I am a tad confused. With what you're saying, I am inclined to follow my initial idea of how potential works

This Post:
00
302634.77 in reply to 302634.76
Date: 3/20/2020 7:36:21 PM
Overall Posts Rated:
1515
oh, I think I might have gotten the hang of how you use the estimation to sort out the max tsp
all skills seem to be linear though ...and suddenly I see how important potential is (also feel like kicking myself in the balls for training PGs in inside defense and leaving my superstar untrained, who apparently at 51 TSP is almost at 70% potential reached...makes me scratch my head - might need to lower my hype levels again)

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