^ As you'll notice in that statement, as far as gameplay occurrences having an influence on following events, only the score of the game is expressly stated. In other words, you can assume every possession is calculated using the same algorithm with just one variable factor throughout the game (other than recurring randomness factors, applied the same way to every possession). A turnover isn't going to make the player more careful on the next possession.
Of course some studies point to other variable factors like "energy" decreasing with minutes played.
But the point is, your center having the game of his life is not necessarily going to make the opposing center defer to his teammates more than what their relative skillsets initially dictate. In addition, you shouldn't just assume that an increase to the shot-blocking player attribute in the game engine will translate in more blocked shots on the stats sheet, and therefore your approach of judging the extent of GE modifications on the number of blocks in the box score is pretty shortsighted.
edit: It also states the history of the quality of shots the team has seen recently as another variable "amongst other things", so I guess there's that too.
Last edited by Thelonious at 6/20/2013 8:05:36 PM
"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme