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Nbrs are falling - Buzzerbeater whats wrong & how can it be fixed?

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This Post:
55
251069.68 in reply to 251069.67
Date: 11/30/2013 7:39:33 AM
CWA FURY
II.4
Overall Posts Rated:
3333
First post in the forum! Here goes!!!
Been playing a couple of years, enjoy the game.
Believe the strategy of the game is about building a franchise from scratch not just about having winning team.....
Last year I introduced the game to my u19 side around 10 new sign ups, pretty sure none of them are still active!
Key issue was the time span and so I liked the idea not of an extremely quick game but a shorter week thought the idea of a 4 day week was EXCELLENT. Also most of them viewed the game in wins and losses and about having a good TEAM they did not realise that if they have a good franchise it's easy to have a good team....

As for money and draft suggestions and raising potential of all players it will open up too many problems with creating accounts to generate NT players even if it was a season without selling it would be easy to set up multiple teams set the line up with the 18 year old starting set training to 1on1 and then login every few weeks to stop it cancelling. Then list the PA potential player after timelimit is over.

Besides the whole excitement of the draft is that when u do get a superstar+ it IS A BIG DEAL.

My first year I spent money on draft, tanked for last place without buying any players and then acquired number 1 pick even with limited draft points I found a high potential player. I never made anything of him or the other HofF guy I massively overspent on but I had a plan of how to grow the franchise....

The only argument I liked was for more draft points / cheaper draft points, so they can have more info about all the players...tanking is reality when it comes to draft look at NBA this year! But also is financial reality to tanking...pretty sure the bad teams don't sell as many tickets or for as much as the HEAT....

So;

New teams get extra draft points and / or discounted points each week also no effect of losing on gate receipts. merchandising income etc as the new franchise fans are so excited to have team to watch that they turn up anyway. But after first FULL season now income drops with losing as fans lose interest.

4 day week

More emphasis to new players that as in lets say age of empires the strategy of the game is to grow your finances by building mines first so you can build more/produce more troops before trying to worry about winning games buying players etc

JB

This Post:
11
251069.69 in reply to 251069.66
Date: 11/30/2013 7:40:56 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
I like the more scouting points idea vs good potential starting players

The reason is simple, a player can start late in the season, so his trainee, especially if he's 19 has lost some time already. This way, they can learn things during the season 0.5, and then get a fresh good rookie to train in season 1.

This Post:
00
251069.70 in reply to 251069.63
Date: 11/30/2013 10:38:28 AM
Overall Posts Rated:
32293229
Star potential players can be trained to be worth over 20k and still be salary efficient. They can definitely be useful in Div. III.


Absolutely. Well-trained star potential players can still be spot starters or very good backups in II so far as well.

This Post:
00
251069.71 in reply to 251069.70
Date: 11/30/2013 3:45:56 PM
Overall Posts Rated:
536536
My own opinion is that the biggest disadvantage that new players to the game face is a lack of knowledge of the game.

After 19 seasons in the game Im still learning, but if I had of acquired all the knowledge required by now, I would have got bored and given the game away.

So putting knowledge on a plate for new starters has a double edge sword to it.

As for the suggestion of speeding the game up, so that trainees can train quicker, I have 3 trainees at the moment who I have given single position training to for 5 and 6 seasons.

If the game was sped up, you also have to consider that players will age quicker and also start to decline quicker.

So again speeding the game up for training purposes has positives and negatives

This Post:
00
251069.72 in reply to 251069.62
Date: 11/30/2013 4:02:39 PM
Overall Posts Rated:
14651465
Sorry Mr Glass but wrong wrong wrong wrong wrong.

I disagree with a better draft, this has been discussed many times and the fact that everyone gets a better draft would just cheapen better potential nullifying having better players. I also disagree with more money when starting. All that would lead would be more money thrown at bad players many newcomers do not know what a good players is, there would be even more reason to daytrade. My very first advice to any newcomer is "Do not spend your money right now, you'll make mistakes- Gm perpete


A 19 year old with all star potential is already worth $1k how will changing the median point of the the draft reduce their value?

How will more 19 year old all stars reduce the value of 18 year old $4k HoFers?

How is giving new teams nothing better than a bad 20 yearold making them identify with their team?

I did not want more money for new teams, just more scouting points in a better draft which later in your post you bizarrely seem to agree with.


This Post:
00
251069.73 in reply to 251069.68
Date: 11/30/2013 4:28:02 PM
Overall Posts Rated:
14651465
Welcome and a great post as you can see three balls for you. Fantastic that you introduced the game to your U19s well done. I manage a basketball academy with about 40 guys (and two girls) in it maybe I should tell them about it one week.

Whether a good idea or not there is no chance of changing to a four day week. I also think a lot of people do like the low pressure of the game, log on once or twice a week for a few minutes each time. It can be a low maintenance game.

It would help smaller nations with better NT players, I fail to see how that is a bad thing. I constantly say I do not want the ratio of the best players changed, just the ratio of worthless 6th men and below radically reduced from 50% of the draft to 20%.

So I agree with your point about more draft points for new teams (and a better quality draft) but the 4 day week just isn't a realistic possibility.

Thanks for your great feedback and ideas.

This Post:
00
251069.74 in reply to 251069.72
Date: 11/30/2013 11:11:17 PM
Overall Posts Rated:
137137
Thats not my quote thats gm perpete quote. I told him I dis agreed with that quote. lol

I said draft for new team should be automatic with a good amount money/ points to get good player they can build around or already have a young star on team. That the BB system gives them automatic. which is below that quote og the Gm

For the 1st season.

This Post:
00
251069.75 in reply to 251069.74
Date: 12/1/2013 6:59:20 AM
Overall Posts Rated:
536536
I was half expecting to cop a warning or be kicked out of the game for starting this thread and quoting some statistics on the drop off in active Managers both overall and for several countries.

Quite happy that I got a discussion starter acvhievement instead.

A couple more figures;

Mexico had 99 Managers and is now down to 73
Nippon had 38 Managers and is now down to 30
New Zealand 64 Managers and is now down to 48
Scotland 32 Managers and is now down to 23
Crna Gora 82 Managers and is now down to 67
Belarus 120 Managers and is now down to 95.

Have the owners of the game expressed any concern in the drop off of numbers which surely must be greater than they expected, and have they given any indications that they will be taking proactive steps to arrest the decline in numbers which has occurred over the last 6 months?


This Post:
22
251069.77 in reply to 251069.76
Date: 12/1/2013 11:06:29 AM
Overall Posts Rated:
536536
you really think this is a mean dictature here. It's just a kind dictature.



Kind is so much nicer than mean.

With the drop off in numbers im getting closer to world supremacy each day, despite the fact I will probably relegate this season

This Post:
00
251069.78 in reply to 251069.72
Date: 12/1/2013 2:55:27 PM
Overall Posts Rated:
329329
A player is only valuable relative to the value of other players, so the more valuable 19 year olds are, the less valuable 18 year old $4k HoFers are.

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