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Scrimmage Game Engine Feedback v2

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This Post:
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87048.69 in reply to 87048.68
Date: 5/14/2009 3:01:05 PM
Overall Posts Rated:
22
Just seems to:
(12740912)

Although I have to say that the problem here stems from the RB ratings of my team being too high considering the players who played.

All I want to say is that the rebounds are distributed as they should be, just that my RB rating is a bit too high in my opinion.

Or was the algorithm for calculating the team ratings changed?

From: /joao
This Post:
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87048.70 in reply to 87048.69
Date: 5/14/2009 3:22:05 PM
Overall Posts Rated:
33
It seems to be ok compared to last week.

But I still had some hope that with the new rebounding system some situations of RL basketball would be transported into BB.

Team rebounds, out of bounds shooting, and other stuff that has the consequence of lowering total rebounds (60?, 70? really?) since most teams in NBA average 40~45 a game.

And please, more scoring+foul. It would boost inside game a little.



From: giona
This Post:
00
87048.71 in reply to 87048.67
Date: 5/15/2009 12:24:33 AM
Overall Posts Rated:
1010
Well, take a look at this: (12741029).

All right, his rebounding score was higher, he got more rebounds, fine with me... however, if we look at C-PF alone we were much closer, and he got over 18 rebounds from PG-SG... and that is more than my SF in the whole game.

Maybe he's got a great rebounding score for those players, but surely the GE let them go for the rebound: were over 20 rebounds (+ those of my PG - SG) 'long distance' ones?

Just trying to figure out how this new GE works... I'll ask it clearly: is rebounding more important for PG-SG?

This Post:
00
87048.72 in reply to 87048.67
Date: 5/15/2009 1:57:03 AM
Overall Posts Rated:
4040
Hm, think i understand it. But 81 rebounds in a game that's what i'm referring about. A normal NBA or other real basketball match would only have 40-45 rebounds per average. 81 rebounds would make those players looks like robots which never tired.

I wish the engine could lower down the rebounds number, raise up the fouls but 3pt foul shooting.

And one more, can BB developer added some plus/minus of a player when he is on the court. that would be great


cheers

From: klastes
This Post:
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87048.73 in reply to 87048.72
Date: 5/15/2009 2:56:41 AM
Overall Posts Rated:
00
btw, can someone tell me what this +/- stat means?cause i see it in boxscores and don't know how is it calculated.

This Post:
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87048.74 in reply to 87048.68
Date: 5/15/2009 8:45:34 AM
Overall Posts Rated:
1919
Rebounding seems to be fixed now, nice job.

(12746808)

not so sure about that - look at (12744663)

my leading rebounder has level one (atrocious) rebounding. my opponent's pf has respectable rebounding (and his replacement for 10 minutes has inept). my sg, sf and c all have at least respectable rebounding.

This Post:
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87048.75 in reply to 87048.74
Date: 5/15/2009 9:09:19 AM
Overall Posts Rated:
506506
Hmm seems strange indeed.

You got outrebounded at C/SF and PG and you won the race at SG and PF.

I guess that overall your individual players rebounding level was higher than his, since your ratings are about equal while you played on the road. 7+ rebounding for a SG is nice, I guess that clarify's the board domination of your SG.

Then we've only got your PF left, which sounds strange indeed. Dunno why he won that many rebounds, but it surely could be luck.
Another thing is that the total amount of rebounds is distributed over 5 players at your side instead of 8/9. I don't know if that's gonna make any difference, but I could imagine it would.

This Post:
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87048.76 in reply to 87048.74
Date: 5/15/2009 12:57:41 PM
Overall Posts Rated:
225225
The rebounding outcome at the SF position sure looks bizarre.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
87048.77 in reply to 87048.75
Date: 5/15/2009 2:18:12 PM
Overall Posts Rated:
1919
Hmm seems strange indeed.

You got outrebounded at C/SF and PG and you won the race at SG and PF.

I guess that overall your individual players rebounding level was higher than his, since your ratings are about equal while you played on the road. 7+ rebounding for a SG is nice, I guess that clarify's the board domination of your SG.

My sg for the game has marvelous rebounding, so the domination there made sense. Just surprised that my pf ended up with the most, even though he certainly had the lowest comparative rebounding skill.

From: AlexToo

This Post:
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87048.78 in reply to 87048.11
Date: 5/21/2009 7:52:05 AM
Overall Posts Rated:
11
http://www.buzzerbeater.com/BBWeb/boxscore.aspx?MatchID=1...

man....since the new GE, rebounding numbers are really really easier to get. If this system brought to next season, sure 3 of my bigman will average at least 10 rpg.

From: Emilio
This Post:
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87048.79 in reply to 87048.1
Date: 5/21/2009 3:46:03 PM
Overall Posts Rated:
329329
The defensive matchups were very strange in my scrimmage ((12754471)).

I was defending 3-2 zone, but sometimes my center was defending to their PG or SG, and once the PG was shooting from very long distance (and he scored the 3pt).

This is a friendly match so not important. But I cannot find a logical (or realistic) way of making a center defending to a PG when he's shooting from very long, in 3-2 zone.


edit: example:
My SG shoots from long distance defended by their center: (/BBWeb/reportmatch.aspx?matchid=12754471&realTi...)

Last edited by Emilio at 5/21/2009 4:07:44 PM

¡Me aburro! (Homer Simpson)
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