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Match Engine Oddities?

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This Post:
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10366.7 in reply to 10366.6
Date: 12/20/2007 3:29:00 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
two things... first, yes the GE is that smart cause that's the way i designed it ;)

second, what game was this? because actually what i said applies to an overmatched offense/defense not team. So if both teams were better defensively than offensively this would be the case... think wisconsin vs princeton.

This Post:
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10366.8 in reply to 10366.7
Date: 12/20/2007 3:40:58 PM
Overall Posts Rated:
00
I'm talking about my most recent game, but I can't speak for how good his defense is.

From: Gus
This Post:
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10366.9 in reply to 10366.8
Date: 1/1/2008 7:17:44 PM
Overall Posts Rated:
00
check this out (1343215)

There were instances on this game that right after i make shot my opponent scores at the same time. This happen a lot and there are instances that the shot is missed.Still, it's kinda weird that both teams can score at the same time.

This Post:
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10366.10 in reply to 10366.1
Date: 1/2/2008 1:08:47 PM
Overall Posts Rated:
00
The only thing that annoys me about the match viewer is seeing player x misses a shot, player y grabs the rebound & player z is called for an offensive foul all in the same second.

This Post:
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10366.12 in reply to 10366.11
Date: 1/2/2008 5:27:41 PM
Overall Posts Rated:
196196
Hi.. just wanted to comment on my game from just now...

My opponent called 2 full timeouts and 1 30sec timeout in the last 40 secs of the game yet he was already 30points down?

Is this something that now kicks in regardless of the score? it seems whoever is losing just gives away loads of fouls and the last minute of the match can take forever to watch..

i suppose if its a close game then great but when the game is already won seems a bit silly...

this was posted on bugs forum but i guess its best to just air it and hear others opinions..

This Post:
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10366.13 in reply to 10366.12
Date: 1/2/2008 11:06:01 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
I put in a check but i had implemented it wrong.. got the > symbol backwards. should be fixed now.