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Player Intangibles

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This Post:
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121676.7 in reply to 121676.6
Date: 12/12/2009 1:13:50 PM
Overall Posts Rated:
00
meh, i'm just spilling ideas. i'm still a relatively new user so i haven't grasped the depth of the game that well yet. :) but based on what i've read from the replies so far (more of reminders), i can't believe i wrote such a long post lol

This Post:
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121676.8 in reply to 121676.7
Date: 12/12/2009 1:15:09 PM
Overall Posts Rated:
303303
It was a well-written post, and giving ideas is good - I just want to set realistic expectations.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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121676.9 in reply to 121676.8
Date: 12/12/2009 1:53:41 PM
Overall Posts Rated:
2222
And as I understand his idea was not about new skills but about special abilities, that means not every player would have those and it wont be trainable just like potential is. So this means that his special ability would make one or few of his skills work better... Like passing, experience and so on... So I think he has been playing hattrick for sure, as there is such a thing as special abilities.

We already have one of those, that is height, but this just gives us advantage or disadvantage in training, but it could give some advantage in game as well... Like tall players could have some bonus counted because of their height in rebounding and blocking as well as small players could get some bonus in ball handling... But to make this idea work BBs would need to change GE code and this is really difficult work for them as well as we would need at least one season testing time of new engine using it for SC games.

In conclusion the earliest time we could see such an idea coming to life is after 2-4 seasons.

This is just my opinion about this staff.

P.S. as well as there is needed that this idea of special abilities would be fully developed, it means we need full set of possible special abilities (what skill those would make work better on the court) and decide what the percentage of total BB players suppose to have those abilities... Maybe 1% or maybe 40% of all BB players. Maybe one player from drafts will be with special ability per league or maybe 5 or...

Last edited by ZyZla at 12/12/2009 1:55:20 PM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
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121676.10 in reply to 121676.9
Date: 12/12/2009 2:20:18 PM
Overall Posts Rated:
409409
We already have the "physical" atribute. If you ask me, there are plenty more also.

This Post:
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121676.11 in reply to 121676.8
Date: 12/13/2009 12:15:07 AM
Overall Posts Rated:
00
thanks, i tried to make it realistic by having only one special ability for a player. We could also try to only give those special abilities to about 10% of players or less.Yes, it could be difficult to implement this because some traits may overlap (like experience and basketball IQ). But it seems for me that player experience is a "catch all" skill for all those intangibles because as mentioned, it already takes into account decision-making and clutch ability. I was thinking that it would be better imo, if player experience was instead broken down into something like clutch ability and basketball IQ while also determining it as a special ability for a select few players.

@Zyzla: No, I actually play MMA Tycoon :) I got the idea there. In that game, along with skills like defensive grappling and clinchwork, there were also hidden attributes like having a "big heart" and "intelligence/ability to adjust".

This Post:
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121676.12 in reply to 121676.11
Date: 12/13/2009 4:57:04 AM
Overall Posts Rated:
4040
Hello there, such a thing could benefit some players and handicap some for further training, because if you could have speciality in the position which perfectly fits, you would get by training of this player much more than by training of the other.
The question is if is good decision to have here some even more valuable talents, which can afford in fact only rich clubs.

Last edited by aigidios at 12/13/2009 4:58:38 AM

This Post:
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121676.13 in reply to 121676.11
Date: 12/13/2009 6:01:14 AM
Overall Posts Rated:
959959
what juice means, that we had to merge a lot of things into "main" skills else it would be to complicated to play the game.

So rebounding and inside defence also includes things like "muscle", driving includes speed of a player outside defence reactions, spacing, antipation ... if we made a skill for everything which could be important for a player, we would have 50 or more skills and to be honest did you understand the engine with 9 variables? Would it be easier with 50?

This Post:
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121676.14 in reply to 121676.13
Date: 12/13/2009 7:47:51 AM
Overall Posts Rated:
00
oh, thanks. i got his point now.

This Post:
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121676.15 in reply to 121676.11
Date: 12/13/2009 9:06:15 AM
Overall Posts Rated:
55
i think that a skill such as leadership ability or heart would be great and it would turn the game more realistic...At least they can easily take the position of free throws or Shot Blocking that in real basketball dont actually create the personality of a player...
Or they could be as additional abilities...thats all..
well i think is great :)


This Post:
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121676.16 in reply to 121676.15
Date: 12/15/2009 2:22:56 AM
Overall Posts Rated:
137137
Isn't there a physicality or fouling hidden value though?

If so, why not a few more?

From: zyler
This Post:
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121676.17 in reply to 121676.16
Date: 12/17/2009 9:00:45 PM
Overall Posts Rated:
217217
i really like this idea and i think the list given in the first post of the abilities is perfect , i think only a very small amount of players should have an ability , say 3 players each draft (skill listed as a star on scout report) , if implemented give one player from every team a random ability , the abilities should be well balanced and only make a small difference to each game.
also i think the abilities should be shown as a star on the players page to all players with only the current owner of the player being able to see what the skill is. once player is placed on transfer list the skill would be displayed to all.