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Missing training minutes

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This Post:
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130748.7 in reply to 130748.6
Date: 2/7/2010 5:02:58 PM
Overall Posts Rated:
4545
it is the method of the bb to avoid secure 48min, because else training get to easy without injuries and fouls, next time he had to lineup more players and no minutes disappear.


Yes, but how many times you see a forfeit in the game?

It's not like that happens all the time, so one can say:"Oh, if we allow them to play only five(5) players in case of forfeit, then the training will become just too easy."
This is my FIRST case of forfeit in FIVE(5) seasons I'm playing the game, so please, don't tell me this is necessary.
I came with five(5) players; I was willing to play; my opponent didn't show up; they forfeit the game. That been said, I don't see a single reason why my players shouldn't receive a full credit for the game.

Another things that pisses me off in this matter is that the way things are right now, if I was to play a regular game, I would probably get all of my minutes :/ Now, tell me that makes more sense than giving people a full credit for the forfeit that happens only once in a while?

And another thing, if in the case of forfeit the game is NOT really taking the place, meaning the game is NOT actually being played, meaning NO player has been on the floor, than HOW can a game engine distribute those NEVER played minutes?

In this game(17918108) we see minutes being distributed one way and then, in this game(17918036) we see them being distributed a completely different way. And all that while NO actual game EVER took place nor any of those players EVER really stepped on the floor.
O.K. now you'll say, well, each of those managers assigned their players a certain way, so therefore each of them got different minutes, BUT may I remind you that I too, assigned my players a CERTAIN way and guess what(?) I'm missing minutes :/

And by the way, you didn't really explained what happened with those missing 25 minutes.

Edit: typo


Last edited by Mr. Hyde at 2/7/2010 5:15:53 PM

This Post:
00
130748.8 in reply to 130748.3
Date: 2/7/2010 5:10:10 PM
Overall Posts Rated:
4545
i am not sure, but i would guess lucky fans got the minutes. did any play in your game?

Well, as far I understand the forfeit, no actual game is taking the place, so no lucky fan could possibly get any of those minutes.

This Post:
00
130748.9 in reply to 130748.8
Date: 2/7/2010 5:26:13 PM
Overall Posts Rated:
167167
that is what i thought too. and normallywhen you field 10players and a game is forfeited, the minutes are equally divided between the starters and reserves, but as from what I remember I have seen, there are always 48 min per position.

when a coach doesnt know a team will forfeit, but decides he will only select 5 starters, than why do they only get 43 minutes??? what happens to the other 5 minutes per player. it is kind off unfair to loose training minutes due to another coach forgetting to line up his team...

This Post:
00
130748.10 in reply to 130748.7
Date: 2/8/2010 4:32:20 AM
Overall Posts Rated:
959959
Yes, but how many times you see a forfeit in the game?

It's not like that happens all the time, so one can say:"Oh, if we allow them to play only five(5) players in case of forfeit, then the training will become just too easy."


to be honest, if it would the other way it could be intresting to play scrimmages against a forfeit team - and this don't have to be necessary cheating. Maybe a half active friend, who cares for your minutes isn't really good, but in my it was ok ;)

Or a short rooster who train Stamina/Free Throws, and play against friends to give him the easy and secure minutes. I only think this should be comminicate better.

So i think it makes sense, not for the rare random forfeits but for the arranges one who probadly would exist.

Another things that pisses me off in this matter is that the way things are right now, if I was to play a regular game, I would probably get all of my minutes :/ Now, tell me that makes more sense than giving people a full credit for the forfeit that happens only once in a while?


in a regular game, the chanche is there to loose a player through fouls or injury - so i won't say that you get 5* 48 minutes there maybe even your star isn't able to play for the next games :(

And another thing, if in the case of forfeit the game is NOT really taking the place, meaning the game is NOT actually being played, meaning NO player has been on the floor, than HOW can a game engine distribute those NEVER played minutes?


after a 36(Starter) + 10 (Backup) + 2 (Reserve) formula, where you can not combine starter and Backup without loosing minutes.

This Post:
00
130748.11 in reply to 130748.10
Date: 2/8/2010 10:04:46 PM
Overall Posts Rated:
4545
Yes, but how many times you see a forfeit in the game?

It's not like that happens all the time, so one can say:"Oh, if we allow them to play only five(5) players in case of forfeit, then the training will become just too easy."


to be honest, if it would the other way it could be intresting to play scrimmages against a forfeit team - and this don't have to be necessary cheating. Maybe a half active friend, who cares for your minutes isn't really good, but in my it was ok ;)

Or a short rooster who train Stamina/Free Throws, and play against friends to give him the easy and secure minutes. I only think this should be comminicate better.

So i think it makes sense, not for the rare random forfeits but for the arranges one who probadly would exist.

O.K. let's not mix potatoes and tomatoes here. I'm talking about a league game, NOT a scrimmage. There is a HUGE difference between the two.

Another things that pisses me off in this matter is that the way things are right now, if I was to play a regular game, I would probably get all of my minutes :/ Now, tell me that makes more sense than giving people a full credit for the forfeit that happens only once in a while?


in a regular game, the chanche is there to loose a player through fouls or injury - so i won't say that you get 5* 48 minutes there maybe even your star isn't able to play for the next games :(

O.K. listen, if your goal here is just to contradict me, fine, but if you're here to actually help, then please, stop being so literal and try to actually understand WHAT and perhaps even more importantly, WHY I'm saying what I'm saying.

First of all, I'm well aware that players are more prone to getting injured or fouled out in situations where they are expected to play full 48 minutes per game, so please don't insult my intelligence by stating the obvious.

Second of all, you responded here as if I stated that all of my players would unconditionally receive those 48 minutes in regular game while in fact, I NEVER said such a thing. Note the words "the way things are right now" and "probably"?
Another things that pisses me off in this matter is that the way things are right now, if I was to play a regular game, I would probably get all of my minutes :/

Now, why did I say that(?) and why I STILL put so much emphasis on it(?) well, simply because despite all the obstacles, the way things are right now, it is still fairly easy to get those full 48 minutes per trainee per game. And please note this time that I said per trainee NOT per player meaning the emphasis is on TRAINEE and HIS minutes meaning it is completely irrelevant whether anyone else aside from him receives full credit for the game or not.

But all that aside, the REAL reason why I said what I said was really just to show you the whole ABSURD of your claim how this is in fact a
method of the bb to avoid secure 48min, because else training get to easy without injuries and fouls

And if you don't really understand how is that an absurd, well, lets do some basic math.

In a regular game we have an obstacle in injuries and fouls, right? Meaning it's highly unlikely that out of hundred games all hundred of them will end up with no player being injured or fouled out, right?
BUT, although THAT IS highly unlikely, don't you think there is STILL a fair 50% chance for all those players to receive their minutes? You disagree? O.K., lets scratch that; lets go into an extreme and say there is ONLY a 1% chance instead.
Now,THAT been said, don't you think that no matter how small 1% is that is STILL significantly bigger than 0% which we have in case of forfeit? And may I remind you that forfeits happen ONLY once in a while? See the absurd? Oh, whatever, why am I even trying :/

This Post:
00
130748.12 in reply to 130748.10
Date: 2/8/2010 11:19:55 PM
Overall Posts Rated:
4545
And one more thing, after I asked you
And another thing, if in the case of forfeit the game is NOT really taking the place, meaning the game is NOT actually being played, meaning NO player has been on the floor, than HOW can a game engine distribute those NEVER played minutes?

you responded with
after a 36(Starter) + 10 (Backup) + 2 (Reserve) formula, where you can not combine starter and Backup without loosing minutes.

Well, if you actually took some time to read my post from the beginning to the end, you would notice that I actually had two examples there that entirely contradict what you just said.

And will you ever answer me what happened with those 25 minutes I'm missing? Perhaps you didn't noticed that either, but this is the THIRD time I'm asking you the same question. Or perhaps you just don't know the answer? I mean, if that's the case, that's O.K., man; nobody will think you're lesser man just because of that, but you definitely need to say something or I'll start to think that you're... well, let just say, in lack of better word, not cool.

Edit: I changed some of my word choices in order to avoid further misunderstandings.

Last edited by Mr. Hyde at 2/9/2010 12:11:05 AM

This Post:
00
130748.13 in reply to 130748.12
Date: 2/9/2010 4:01:07 AM
Overall Posts Rated:
959959
Well, if you actually took some time to read my post from the beginning to the end, you would notice that I actually had two examples there that entirely contradict what you just said.


If you read my post, i just say you can not combine Starter and backup - now do math and see that those minutes in your example are possible ;)

I am pretty sure you can not combine 4-5 backups, but two like in your examples easily.

In my eyes easy 48min are not that likely like 99%, with some player i got quotes it like 60%, with other maybes a little over 90% - which don't make 99% for all in one game - and such thing would make it attractive which is the problem with it because of arranged games.

This Post:
00
130748.14 in reply to 130748.11
Date: 2/9/2010 4:07:30 AM
Overall Posts Rated:
959959
(17918108)

Sieraa and Ampellas Starter and Backup each missing 5 min.

Reimaki, Rios, Cintron just starters

Bescond, Goiana, Rango just backup

Adelan two times reserve

missing minutes through starter and backup combination and missing reserves.

(17918036)

Cosmescu starter + reserve -> 38min

Huiz, Cruz, Valdelomar, Nikulikhin starters -> 36 min

Gondor double backup and reserve -> 24 min

Coorey, Pawelsz, marques one time backup each 10min

Marques, Dragic one time backup each 2 min

So where is my formula buggy?

O.K. listen, if your goal here is just to contradict me, fine, but if you're here to actually help,


maybe i start with it now but i hoped i helped you this time in explaining the facts and not in crying with you which won't help you a bit.

Last edited by CrazyEye at 2/9/2010 4:14:41 AM

This Post:
00
130748.15 in reply to 130748.14
Date: 2/9/2010 9:11:30 PM
Overall Posts Rated:
4545
And once again, you don't answer my question about my missing minutes. You know what(?) thank you for your time and effort; I don't think I'll be needing your "assistance" anymore.

This Post:
00
130748.16 in reply to 130748.11
Date: 2/9/2010 11:09:21 PM
Overall Posts Rated:
2020
Does anyone actually know how training works and could they explain it to me? Is it that if a player in a position you are training plays over 48 minutes the stats you want to be training increase? Why then does stamina go down with extended minutes. How can you tell if the training is effective? I read the BB game manual and it says how to set it up, but none of the mechanics and how it actually works. If somebody could give me a quick and dirty description that would be great...

This Post:
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130748.17 in reply to 130748.16
Date: 2/10/2010 1:03:20 AM
Aussie Pride
ABBL
Overall Posts Rated:
546546
Players don't need to get over 48 minutes to get training its just when they get 48+ minutes they get full training. Any player who get some minutes in the position being trained will get some training. You might not think they get training because a skill hasn't 'popped' however skills have sublevels which arn't visible. Stamina doesn't drop due to minutes, what your thinking of is Game Shape. There is a random element to game shape but ideally you want to be giving players around 55-70 minutes game time a week to give them the best chance of strong/proficient game shape. Stamina on a player may drop once or twice randomly during the season with many people using the all star break or end of season to train game shape/free throws.

Also with training the effectiveness of training depends on the number of positions being trained rather then the number of players being trained. For example 6 players get 48 minutes at PG/SG, 5 players get 48 minutes ar PG/SG/SF. The players trained at PG/SG will get more training because less positions are being trained. When your fairly new 2 position training i think is the best because it allows you to add depth to your team, one position training is better if u have a solid team that needs a couple of stars or if you want to develop a NT player.

The effectiveness of training also depends on your trainer and age of your players. Young players train faster so ideally you want to get a 18 or 19 year old and train them up. A level 4 trainer is regarded as a good starting level until you have more money coming in then you can see about getting a higher level.

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