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Suggestions > JS/JR vs FT

JS/JR vs FT

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This Post:
11
172806.7 in reply to 172806.6
Date: 1/29/2011 3:26:59 AM
Overall Posts Rated:
9696
I'd like to see an injured player be able to train FT or Stamina.


your wish is our command. 'snap finger' there, you can train injured players in FT and stamina.
and as an extra bonus, we added game shape to that list.


(to be honest, this has always been possible, team training does train the entire team, regardless of injuries)

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This Post:
00
172806.8 in reply to 172806.7
Date: 1/29/2011 6:20:16 AM
Overall Posts Rated:
406406
I think a possible solution would be to either get rid of the FT-skill at all and make it a combination of Jump Shot, handling and experience, or to award bonus levels for every X amount of skill points in JS, HN and XP. (for exapmle: 12 JS, 9 HN and 4 XP would give +5 FT -> 5:1 ratio)

Selling flawed game design as a feature is bad practice imo...

From: iwen
This Post:
22
172806.9 in reply to 172806.8
Date: 1/29/2011 7:00:14 AM
Overall Posts Rated:
345345
Well.

In real basketball, players aren't born 85% FT shooters.. they practice them every day. If you don't, you're no good at them.

From: Moa1

To: iwen
This Post:
11
172806.10 in reply to 172806.9
Date: 1/29/2011 8:09:06 AM
Overall Posts Rated:
637637
Well.

In real basketball, players aren't born 85% FT shooters.. they practice them every day. If you don't, you're no good at them.

this is true. Drazen Petrovic (if you know who he is), despite being one of the best shooting guard ever he was practicing the free throws every day. stayed after practice and kicked about 200 free throws.

This Post:
11
172806.11 in reply to 172806.9
Date: 1/29/2011 10:33:36 AM
Overall Posts Rated:
406406
Well.

In real basketball, players aren't born 85% FT shooters.. they practice them every day. If you don't, you're no good at them.


I think the issue OP adresses is the fact that we have hundreds of players in this game that shoot ~50% from the field, ~45% from behind the arc and 15% from the charity stripe. I had one of those players and find it "too" unrealistic to be ignored.

If we consider this to be okay (sharpshhoters that cant hit a FT), there should at least be the possibility to dress some henchmen that foul such a player on every shot attempt.

This Post:
11
172806.12 in reply to 172806.11
Date: 1/29/2011 11:07:56 AM
Overall Posts Rated:
312312
I think the issue OP adresses is the fact that we have hundreds of players in this game that shoot ~50% from the field, ~45% from behind the arc and 15% from the charity stripe. I had one of those players and find it "too" unrealistic to be ignored.

The only reason we have such players in the game is because managers behave in an unrealistic way and don't train free throws. In my opinion, the flaw is not with the game but with the decision such managers are making. If managers are going to behave in such a way, they can't really complain about having a player who shoots 50% from the floor, 45% from behind the arc but only 15% from the line. That's the choice they made in how they trained the player.

This Post:
11
172806.13 in reply to 172806.12
Date: 1/29/2011 11:41:53 AM
Overall Posts Rated:
152152
I think that you should occaisionally get pops in FT when you train JS. And maybe even vice versa.

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This Post:
22
172806.15 in reply to 172806.14
Date: 1/29/2011 4:32:40 PM
Overall Posts Rated:
926926
Sorry to burst your bubble guys but this is too good of an idea for it to actually be implemented

This Post:
00
172806.16 in reply to 172806.12
Date: 1/30/2011 10:15:17 AM
Overall Posts Rated:
406406
FT is not trained much because you would probably need a whole season to change a 10%-guy into a 70% shooter, that would probably be a difference of 20 points scored more - if you invest the same amount of time in another area you will get much better results and output.

This Post:
00
172806.17 in reply to 172806.16
Date: 1/30/2011 10:23:28 AM
Overall Posts Rated:
522522
FT is not trained much because you would probably need a whole season to change a 10%-guy into a 70% shooter, that would probably be a difference of 20 points scored more - if you invest the same amount of time in another area you will get much better results and output.


I understand what you mean, but what you aren't taking in to account here is that Free Throw trains the entire team. So you could be turning 10 players with 20% free throw in to 80% free throw, and that would be a massive difference.

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