yes, I understood in the first post as well.
and I said in my post I understand your reasoning: not fair to train for 12 minutes, but get more minutes of chances for injuries.
If you only selected 5 players for the game, they each will indeed had 48 minutes in the exhibition game, and 48 minutes of injury chances.
If you had more players, some of them will have played less then 48 minutes, and will had less then 48 minutes chances of injury.
I think you should see it as 2 diffrent things:
* you are rewarded with trainingminutes (to compensate for lost minutes due to forfeits).
* your players still play an exhibition game, and in that game they can get injuries.
When I look at it, being neutral, I think it's a prety fair system.
by saying: a forfeit will get you no trainingminutes, you will punish a team severely.
but by saying, you can not get injuries, yet you get a full game worth of training minutes, you reward a team that gets a forfeit too much, compared to other teams who have to play for their minutes, and their victory, and risk injuries as well...
When we try to analyse a game (and I'm not sure, but I think that's what the BBs must have done when deciding how to deal with forfeits), there are 4 important things for managers: 1 point diffrence, 2 trainingminutes, 3 game-income and 4 possibility of injuries.
point difference is a hard call, as somethimes one can win by 40 points or more, but other times one can win by only 3 points or less. so they decided to make it 25 points.
trainingminutes: also difficult. in close games starters typically get over 40 minutes and back-ups 8 or less, while in walk overs starters get closer to 30 and back ups the rest, so they decided to divide it 36-10-2 which looks decent to me as well.
income: they kept it the same, so that's very nice.
injuries: to keep it as close to the rest, they decided to keep the injury-possibility for an entire game as well, and the only way (at least easy way) is to just have your team play a game, and see if someone would get an injury...
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