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Is he close to Capping?

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187979.7 in reply to 187979.6
Date: 6/24/2011 12:14:02 AM
Overall Posts Rated:
246246
From what I understand, "capping" happens at a certain total of skill points rather than at a salary. That is why salary is a rough estimate and is always a range, not an official number. This is from what I have read and less from what I have personally trained.

As for your theory...it could be right on I guess and what I understand could be old logic. I guess I haven't trained enough guys to their "caps" to figure that out on my own.

This Post:
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187979.8 in reply to 187979.7
Date: 6/24/2011 3:10:17 AM
Overall Posts Rated:
6767
Is there then a definitive number of skill pops (or a range of numbers) for each salary? Is it posted before in a previous thread?

This Post:
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187979.9 in reply to 187979.6
Date: 6/24/2011 7:27:36 AM
Overall Posts Rated:
959959
Has anyone had success training secondary skills of players that have capped?

For example, for the player mentioned in the first post (Ng Wai Kiong), if Slap you Silly trained JS or JR, it's doubtful that he'll pop because the pop would raise his salary significantly. What if Slap you Silly trained Inside Shot? A pop wouldn't raise the player's salary at all. Has anyone tried this? Or is the cap based more on total skill points?



the cap works there too, but maybe it getting that worse like when you continue to train main skills. But making it before he caps would make more sense, because they contribute less to the cap.

This Post:
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187979.10 in reply to 187979.9
Date: 6/24/2011 9:23:38 AM
Overall Posts Rated:
573573
Somewhere (was an older thread on players capping) I reviewed the total skill points and salaries of allstar level potential players on the TL. There was a good sized sample of players with high salaries, and I would guess that most were likely capped.

From comparing the total skill points and the total salaries, it appeared that what controlled capping wasn't salary per se, but total skills. Guys who were focused only on primaries were able to get to very high salaries, but players who were more well rounded ended up at lower salaries.

Now, there are plenty of unknowns in this, such as potential sublevel, skills sublevels, and whether they were truly capped or not. But it was enough to convince me that total skill points is the governing factor in capping.

This Post:
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187979.11 in reply to 187979.10
Date: 6/24/2011 9:50:11 AM
Overall Posts Rated:
959959
i would say it neither that or this ;) With lot of 1 on 1 training you get lot higher total skill point before training slows down, and multiskilled gain more total skilled points then three/four skilled one before capped but will come to a lower salary. For me it is something in betwen, so the skilled are weigted but sligthly different then with the salary(but the salary is the better estimation)

This Post:
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187979.12 in reply to 187979.8
Date: 6/24/2011 10:11:23 AM
Overall Posts Rated:
246246
Nothing has been proven definitive...as most of BB's mysteries! lol Tangosz made a good post above me that I tend to agree with. CrazyEye seems to have a little bit different view....again it wouldn't be BB if this wasn't the case! haha

This Post:
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187979.13 in reply to 187979.12
Date: 6/24/2011 1:28:43 PM
Overall Posts Rated:
7878
I'm guessing the cap is based on the combination of total skill points and the value (in terms of salary) of each skill point, with a heavier weight going to total skill points. I'm pretty sure CrazyEye was saying the same thing. Also, I think there are probably sublevels for each potential.

I'm curious how my capped allstar (Calis) stacks-up to other capped allstars. He has 97 skill points (not including Stamina and FT), with the highest being in JS/OD/Handling. Does anyone have an allstar with more total skill points?

This Post:
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187979.14 in reply to 187979.13
Date: 6/24/2011 1:37:31 PM
Overall Posts Rated:
959959
I'm guessing the cap is based on the combination of total skill points and the value (in terms of salary) of each skill point, with a heavier weight going to total skill points. I'm pretty sure CrazyEye was saying the same thing.


not really ;) I say that there is a different weigth formula for it , and that salary is the better indication then total skillpoints. But i say that it matters for a c if he had 9 or 1 JS, even when it didn't count to the salary.

I'm curious how my capped allstar (Calis) stacks-up to other capped allstars. He has 97 skill points (not including Stamina and FT), with the highest being in JS/OD/Handling. Does anyone have an allstar with more total skill points?


(3165648) - i have one capped with 83 and he got some skill ups after the cap. Which should be a sign that it isn't just the number of skills. Sure could be also different subs in potential, but i also had an perenial allstar who had less skill points and was capped(even when the difference was small and he had secondaries).

Edit: I believe in a weighted formula liek the salary, which isn't the salary function. Maybe one general function for all position which include all skills, and make main skill more important just through their ^X part.

Last edited by CrazyEye at 6/24/2011 1:40:53 PM

This Post:
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187979.15 in reply to 187979.14
Date: 6/24/2011 3:09:32 PM
Overall Posts Rated:
104104
The elastic effect is definitely helping his passing skill get raised. After two weeks of training passing he has recieved two pops up to strong.

This Post:
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187979.16 in reply to 187979.1
Date: 6/24/2011 7:19:30 PM
Overall Posts Rated:
14651465
I can give you three examples of allstar guards that their managers were sure were capped. I noted them because I also have a guard (now capped - 1 pop for this entire season) who I was worried about.

Your guy
Jump Shot: sensational ↑ +1 Jump Range: prolific
Outside Def.: wondrous +1 Handling: prominent +1
Driving: prominent +2 Passing: respectable +2
Inside Shot: atrocious Inside Def.: respectable
Rebounding: awful Shot Blocking: mediocre
Stamina: mediocre Free Throw: pitiful

oops got to go - Ill add them later...Sorry

This Post:
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187979.17 in reply to 187979.16
Date: 6/25/2011 10:24:19 AM
Overall Posts Rated:
104104
Here are my guys current skills. The +1/+2 was how many more pops I wanted him to get before capping. Just wanted to clarify.

Weekly salary: $ 18 368
Role: regular starter
(BuzzerBeta)
DMI: 139700
Age: 20
Height: 6'3" / 190 cm
Potential: allstar
Game Shape: strong
Jump Shot: sensational Jump Range: prolific
Outside Def.: wondrous Handling: prominent
Driving: prominent Passing: strong ↑
Inside Shot: atrocious Inside Def.: respectable
Rebounding: awful Shot Blocking: mediocre
Stamina: mediocre Free Throw: pitiful
Experience: pitiful

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