BuzzerBeater Forums

Suggestions > Suspensions?

Suspensions?

Set priority
Show messages by
This Post:
11
193075.7 in reply to 193075.6
Date: 8/5/2011 8:18:02 AM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
Flagrant fouls, or even bigger violations, don't normally carryover when changing leagues. The player starts over with a clean slate. If say Lebron James had punched a referee in the face during the NBA finals then decided to play in Turkey, he wouldn't be suspended for that in Turkey. Same with drug & other offenses normally.

If this flagrant foul thing were to be implemented, how about penalties to non-aggressive players? Maybe non aggressive players like to sleep in & show up late? Be late for 3 games/practices, & be suspended a game.

An intimidation penalty. Like: "Player X is afraid of Mr. Thug & refuses step foot in the paint, drive to the basket, or go after any loose ball in his vicinity". A player's intimidation factor goes up with each flagrant foul. And quintuples with each suspension! Eventually non-aggressive Player X refuses to even take the court against Mr. Thug!

New Trainer specialty: Phone user. He calls your non-aggressive player with his cell-phone in an attempt to wake him up so he won't be late. Since cell phone coverage is spotty it doesn't always work.
New PR specialty: Paralegal. He uses legal jargon in an attempt to get the league to reduce suspensions to aggressive players. He's not an actual lawyer though & isn't always taken seriously.

This Post:
00
193075.8 in reply to 193075.7
Date: 8/5/2011 11:51:35 AM
Overall Posts Rated:
766766
Very novel and inventive, ive seen similar types of things in Player Manager was it? the soccer game? cant quite remember.

I think it has to be kept fairly simple and realistic, using factors and existing stats that are employed by the game engine. Some of the things mentioned above would be quite drastic changes to the game engine. ie: intimidation factor. how this would be calculated, on going ramifications etc etc.

But still, very 'out of the box' thinking, i like it. But probably not a realistic suggestion.


This Post:
00
193075.9 in reply to 193075.8
Date: 8/9/2011 8:04:58 AM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
Lol, I was mostly kidding on those.

But still... I'd be really amused reading complaints in the main forums if it did get implemented. "Man... My star player didn't wake up again and is suspended for the conference finals." "Maybe you should've hired a phone user then?" Or, "My paralegal sucks.. why can't we get real lawyers?". & the notion of specialty named "Phone user" entertains me as well.

I guess technically it could be based off the hidden aggressiveness stat that already exists. Those with minimal aggression are passive (& susceptible to intimidation). Those with high aggression are not, but will also be thrown out of games & suspended frequently. Intimidation factor wouldn't be a new skill/attribute, just basically a counter to flagrant fouls then x5 for every suspension. (You wanted a visible counter, so assuming that was already there.) Gives you both a penalty & a counter-bonus to getting suspended. But yeah, not realistic.

This Post:
00
193075.10 in reply to 193075.9
Date: 8/9/2011 1:23:32 PM
Overall Posts Rated:
154154
Ability to raqndomly injure opposite player is one of the few things to compensate players with that hidden physical play attribute. Punishing them for that would make them outright bad.

Yes most of the good managers tends not to have those palyers but still.

This Post:
11
193075.11 in reply to 193075.1
Date: 8/12/2011 9:51:11 PM
Overall Posts Rated:
110110
Aggressive players are already close to worthless. As soon as I see a player is aggressive I sell him right away. You want to make them even worse?