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Suggestions > Enhancing scouting abillities

Enhancing scouting abillities

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198852.7 in reply to 198852.5
Date: 10/18/2011 4:28:26 PM
Overall Posts Rated:
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So if we in Estonia wonder how is BC RV winning the cup and the league yearly. We could just cooperate and scout all his players in one week with info sharing.
That's a really bad suggestion. If you want to know the player exact skills, keep monitoring the team every 3 days and hope he lists one of his players. What point is there to hide the skills at all?

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198852.8 in reply to 198852.6
Date: 10/18/2011 4:36:51 PM
Overall Posts Rated:
105105
I totally disagree.

A scout in the "real" world as better notion of the strengths and weekness of players that are not represented in the box score. Otherwise, there job would have been useless.
The scouts are going into games and get better notion of the player specific skills, and not just general idea.

In genereal you can say that the difference is like your draft scouting !
There, you first have very vague notion of its potential, you can scout once and see a box-score, and you can scout once again and get much more presice notion of their abilities.
It is true that even in the draft scouting you doesn't get full information of the player's skills, but I think that you can develope game scouting to be less "flat".

You can narrow my suggestion a little bit and give the option of scouting of a single player in a team but only of a single ability (like just rebounding), and upon scouting request.

I don't think it will make the game less interesting, and it will give the user more relevant options.

But again, it is your call...

This Post:
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198852.9 in reply to 198852.8
Date: 10/18/2011 4:42:30 PM
Overall Posts Rated:
959959
A scout in the "real" world as better notion of the strengths and weekness of players that are not represented in the box score. Otherwise, there job would have been useless.
The scouts are going into games and get better notion of the player specific skills, and not just general idea.


the boxscore shows you also team and matchup ratings, and no scout can say he have Passing 13 and he too ;) And yes they scout teams and systems they play(here tactics), they normally not concentrate on a single player and forgetting babout theire role in the team where he set up etc.
Making it even more specific makes it more crazy in my eyes.

Yes you get specific information, like habit he normally try to get around you on the right side etc.but he still concentrate on the whole team, if you don't have 5 scouts on the tribun and even then they know how they run.

Edit: It is like "hey coach i know how we beat Hans in a one and one" " how the defence react when we did that, who gets open" " no idea didn't we play one on one?"

Last edited by CrazyEye at 10/18/2011 5:03:09 PM

This Post:
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198852.10 in reply to 198852.9
Date: 10/18/2011 5:01:55 PM
Overall Posts Rated:
105105
I Totaly disagree about the role and ability of a scout in the real world.
A scout is definately looking into the key players and gives even much more presice information - which play he prefers (cross over or going for a strong jump shot, making shots or passing the ball and finding the open guy etc.).

He doesn't have a close BB system with numbering passing to be "13", but he definately giving the coach information that one player is good, great etc. in ball handling, pressure etc.

There is a big difference, which is definately scouted, between defending a player who curls behind corners to shoot two pointers and one who create its own shots from mid-range or one who do the same but goes mostly to the rim.

The coach is definately interested in the main strength and weakness of the key players and starters.

This Post:
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198852.11 in reply to 198852.10
Date: 10/18/2011 5:05:26 PM
Overall Posts Rated:
959959
they give more information about then, because they are more active in game, but your proposal is like that"hey coach i know how we beat Hans in a one and one" " how the defence react when we did that, who gets open" " no idea didn't we play one on one?"

This Post:
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198852.12 in reply to 198852.11
Date: 10/18/2011 5:52:24 PM
Overall Posts Rated:
105105
I didn't understood your answer...

A "real" scout gives information how good a player drible, shoot, creates its own shot etc.
It is very much similar to the suggestion to give player "specific" profile in BB.

In case you are saying it is a litle more presice to say one shoot good, bad, etc. you can give a rougher information for this scouting, although I think it should be exactly the one stated in the player's profile.

This Post:
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198852.13 in reply to 198852.12
Date: 10/18/2011 6:18:13 PM
Overall Posts Rated:
237237
But this is NOT real life!

This is a game and not real.

For the purposes of keeping a game interesting, it should not always be like real life. If you knew the skills of every single player of your opponent, this game would be far too easy. You don't need to "scout" your opponents box scores and analyse their games. You simply need to click a button and it would all be done for you.....I think for the interests of game design, this is not a good suggestion

This Post:
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198852.14 in reply to 198852.12
Date: 10/18/2011 6:21:14 PM
Overall Posts Rated:
959959
if you scout an opponent you do it to beat the team.

Lets take a look at a habbit of many PG, when they drive to the basket and the help defence comes a lot of tend to jump and then pass the ball. Normally a risky and bad pass, so you can say they are weak in passing, but to utilize this information you had to know where he looks for his teammates to receive a pass and how the help defender can rotate over the guard without giving his matchup a easy basket. Which passing station shouldn't be open, and which one maybe even give the defence time to rebuild ...
Next example, you have a good shooter in the opposing team. If the scout comes with this information alone, he is most likely fired because it is more important for the succes of the game to know, how they use his strength if he plays pick and pop or are they running plays to make him open as a spot up shooter and how they could defend it(can they rotate on the pick? How the C/PF reacts after the pick etc.)

What i am saying, yes they look for strength and weaknesses but those strength are considered in the enviroment they play and how they and you utilize it and this is something where you had to consider there systems and the other 4 players on the court. They don't come up, with an one and one streetball profile.

Edit: You have the same questions also on offense, how is the help defence, where we could get an open men etc. Such thing might start with a personal weakness, but also consider the abilities and tactic of the opposing team. And you don't search such weaknesses in studying one player, you do it in studying their games and analysing situations.

Last edited by CrazyEye at 10/18/2011 6:32:29 PM

This Post:
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198852.16 in reply to 198852.13
Date: 10/19/2011 2:21:06 AM
Overall Posts Rated:
105105
1) I understand this is a game, and the idea is to make it interesting and not just "simple".
On the other hand, you want to have it balance with the ability to get information and take desicions.

The argument against giving this information could be taken also for other aspect in the game.
Why give your own players exact profile?
Why not hiding also the arena breakout of revenue per seat type?
etc.

So, the only Q is - does my suggestion makes the game too easy, or is it in the bounding of reason.
I think it is reasonable, but it is for the BB GMs to decide, and it appears they set their mind against it.

2) I agree, in "real" life the scout gives a more presice information (and I've already wrote it before).
But, he definately gives the narrow information of the differnet players' skils (like rebounding).

3) I think it will improve the game as it will give the user one more option to think about.
Does he wants to pay a scout for getting information of the opponent or not.
Again, the amount of money and the amount of information is for the BB GMs to decide.

This Post:
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198852.17 in reply to 198852.16
Date: 10/19/2011 4:02:11 AM
Overall Posts Rated:
959959
I think it is reasonable, but it is for the BB GMs to decide, and it appears they set their mind against it.


if the post haven't a moderating aspect, our post are like every other user but definately we don't decide what get implemented next.

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