BuzzerBeater Forums

Bugs, bugs, bugs > Whole 4th Quarter a bug. sim flawed.

Whole 4th Quarter a bug. sim flawed.

Set priority
Show messages by
From: JCJayhawk

This Post:
00
203468.9 in reply to 203468.7
Date: 11/27/2011 10:07:32 AM
Overall Posts Rated:
3030
It's a well known flaw of the GE that it doesn't apply time correctly to plays.

I think what it does is calculate the probability of a player doing X, Y or Z and then where theball goes, then hwat happens, then what happens and so on and so forth. Each play eats away at the clock based on some kind of settings, but somehow however they designed it, the last play of the clock still any kind of play or most any kind of play is possible, and if it would take longer the viewer just shows it as taking how much ever time was on teh clock, sometimes the last peice of the play happens at 0, because its the last time to display.


So you agree its a bug. Whether just a bug with play by play phrasing, or a self-serving bug to get to a particular scoring margin is yet to be determined. However your explanation is flawed as four events took place at 0:00. The pass, The catch, the move through traffic (Bullies his way to the basket), the shot, and the shot going in.

Now let's get to the logic of running that particular play. Why is it even needed? The Darts have a comfortable lead with one second remaining thanks to the greatest 4th Qtr ever. If the game were tied or they were down by 3 or less I could see the need for it. However they have the big lead with a second or less remaining. No basketball team anywhere is going to do anything other than inbound the ball and hold it for one second with a 14 point lead unless they need to get to a certain margin of victory. Which in this case I believe to be predetermined by the sim.




Last edited by JCJayhawk at 11/27/2011 10:41:52 AM

From: JCJayhawk

This Post:
00
203468.11 in reply to 203468.10
Date: 11/27/2011 11:05:51 AM
Overall Posts Rated:
3030
Yeah your right, every team would do that in real life. But this is a simulator that has your players try to got for as big a win in every situation.


Umm no, if this was the case the coach wouldn't pull the starters in garbage time.

There are many things that are well known and perhaps not as well coded as one would want in the GE. But then again its the same for everyone so. In time perhaps they will deal with it or maybe they wont. But still this will remain an awesome game.


I agree that this is a fun game. However its games like these that make me want to pull my hair out.

There is one thing that comes to my mind when seeing that game. Your teams stamina. Looks like they just ran out of energy and couldn't do a thing about the opponents offense. Then the other team could have an older team then you and thus having higher experience. Experience has a big impact in the end of a game.


Then there is a bigger problem with the game than I thought. We have a variable that we cannot control that is weighing heavily on the outcome of games. Obviously experience cannot be trained, and since the general consensus is that stamina should only be trained at the most on short weeks, drops in stamina have a bigger effect on the game as well.

From: Moa1

This Post:
00
203468.12 in reply to 203468.1
Date: 11/27/2011 11:10:10 AM
Overall Posts Rated:
637637
ok, you lost but that happens. like this season in euroleague, armani - partizan 65:69. in 4. quater partizan outclass armani with 9:30 and won.
here is the link:
http://www.euroleague.net/main/results/showgame?clubcode=...

From: JCJayhawk

To: Moa1
This Post:
00
203468.13 in reply to 203468.12
Date: 11/27/2011 11:34:21 AM
Overall Posts Rated:
3030
ok, you lost but that happens. like this season in euroleague, armani - partizan 65:69. in 4. quater partizan outclass armani with 9:30 and won.
here is the link:
http://www.euroleague.net/main/results/showgame?clubcode=...


That's all well and goodl, but it doesn't give me a concrete reason as to why I lost. Just because something similar happened somewhere else does not explain the reasons for the meltdown. And it doesn't explain the last second shot bug that happened in my game.

What other game in the world makes you speculate on how to improve your team? If stamina is the issue then there should be a line in the play by play such as "looks like team A is running out of gas" At least then we would know what to train up to correct the problem. But right now its all a big guess. In my football sim I know exactly where I'm at with each player's abilities and what each one does.


From: Kukoc

This Post:
33
203468.14 in reply to 203468.13
Date: 11/27/2011 1:22:42 PM
Overall Posts Rated:
13361336
That's all well and goodl, but it doesn't give me a concrete reason as to why I lost.
You should look for a reason within your team. Compare your ratings/stats to opponent. You were doing perhaps too good in 3-rd quarter. Looking at the game stats, he was way better on the rebounds. There are plenty of things he has advantage on, going into 4-th quarter. You have some serious stamina issues at PF position. Toufekas and Baharev had almost the same minutes going into the 4-th and ended up with almost the same minutes, with no foul trouble problems. You can't really say, that you have good backups, because you really don't. Most of his players are 30+ (only 2 of his players are 28 yo), so he has a great exp advantage and his ratings so no stamina problems aswell. He also is playing home. He outrebounded you by a big margin, which kept him in the game at that 3-rd quarter, where you were hitting your shots. In the 4-th, he started hitting his shots better and rebounded your misses -> thus a big margin in the last quarter.
The last play makes no difference. Perhaps players just wanted to test out the experimental "last minute play". I've seen a whole bunch of last minute plays and they end up in a number of different ways. Steal, shot clock violation, out of bounds, missed shot, hit shot, foul etc. Usually it ends with a missed shot or a broken play. Your play ended up with a basket. Who said your players did not stop defending that last play (because they were goind to lose anyway) and let the opponents score a bit easier (did not want to foul).
Guys who understand the signs, make changes and promote, guys who struggle with the info, populate the lower leagues.

Last edited by Kukoc at 11/27/2011 1:24:24 PM

From: JCJayhawk

This Post:
00
203468.16 in reply to 203468.14
Date: 11/27/2011 2:30:05 PM
Overall Posts Rated:
3030
That's all well and goodl, but it doesn't give me a concrete reason as to why I lost.
You should look for a reason within your team. Compare your ratings/stats to opponent. You were doing perhaps too good in 3-rd quarter. Looking at the game stats, he was way better on the rebounds. There are plenty of things he has advantage on, going into 4-th quarter. You have some serious stamina issues at PF position. Toufekas and Baharev had almost the same minutes going into the 4-th and ended up with almost the same minutes, with no foul trouble problems. You can't really say, that you have good backups, because you really don't. Most of his players are 30+ (only 2 of his players are 28 yo), so he has a great exp advantage and his ratings so no stamina problems aswell. He also is playing home. He outrebounded you by a big margin, which kept him in the game at that 3-rd quarter, where you were hitting your shots. In the 4-th, he started hitting his shots better and rebounded your misses -> thus a big margin in the last quarter.
The last play makes no difference. Perhaps players just wanted to test out the experimental "last minute play". I've seen a whole bunch of last minute plays and they end up in a number of different ways. Steal, shot clock violation, out of bounds, missed shot, hit shot, foul etc. Usually it ends with a missed shot or a broken play. Your play ended up with a basket. Who said your players did not stop defending that last play (because they were goind to lose anyway) and let the opponents score a bit easier (did not want to foul).
Guys who understand the signs, make changes and promote, guys who struggle with the info, populate the lower leagues.



Everything you just told me is a guess. I never said that I had great backups. I did compare the ratings with my opponent and they appear to be at least equal. He was rated higher at rebounding. I was higher at inside scoring and game flow. If the other team was that superior it should have shown up for the entire game. Not just the last several minutes. The reason for the rebounding discrepancy was because the sim allowed me 4 made buckets in the final quarter.

Your assertion that maybe the last play was the other team "testing out their experimental play" or that my guys "quit guarding" is utter hogwash. The fact that you would try to convince me that the sim is so advanced that it allows for such things is poppycock. It is at the very least an end of game bug and at the most the system getting to a predestined point spread.

Does anyone have anything other than a guess here?

Advertisement