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New Potential Idea

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This Post:
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205894.7 in reply to 205894.6
Date: 1/5/2012 12:38:15 PM
Overall Posts Rated:
297297
You are correct the formula is no bigger but what I meant to say is that it is more difficult to predict. It could take a little time with training to determine which skills a player is more trainable in.

This Post:
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205894.8 in reply to 205894.7
Date: 1/5/2012 12:44:12 PM
Overall Posts Rated:
959959
yeah but it get a game of guessing, i often advise to do off position training early and when it fit to the team target. Maybe a team does so and push one season the guard with his center to get ahim good secondarys. Then train guard skill and see after another half season and 5 unsuccesful od trainings(which would be a quick way to find out), damn he can get OD 8 with his MVP potential, sky is the limit in the other skills but the player is basically worthless.
Now sell him fast, and another team will waste his time ...

This will only work if you know it in front, else it just get a gamble instead of a strategic game. But to be honest, as a new user Buzzerbeater is already complicated since you can run so many different strategies succesfull, and the begin can be frustrating and to learn this from the scratch i don't think many would want that. And that for few extra fun(at least for me it would be no extra fun^^)

Last edited by CrazyEye at 1/5/2012 12:47:26 PM

This Post:
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205894.9 in reply to 205894.8
Date: 1/5/2012 12:46:48 PM
Overall Posts Rated:
13691369
That´s the part with the "scoutable" thingy.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
205894.10 in reply to 205894.8
Date: 1/5/2012 12:47:20 PM
Overall Posts Rated:
297297
I agree with everything you say. This idea only works with more scouting options on players during the draft, on your own players and players on the TL. With scouting you could avoid this to some extent but managers that fail to scout properly could get burned on a player of this sort.

This Post:
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205894.11 in reply to 205894.9
Date: 1/5/2012 12:48:17 PM
Overall Posts Rated:
959959
That´s the part with the "scoutable" thingy.



scoutable would be bad, that most be public for the tl.

And i added a bit on the other post.

This Post:
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205894.12 in reply to 205894.10
Date: 1/5/2012 12:49:43 PM
Overall Posts Rated:
959959
I agree with everything you say. This idea only works with more scouting options on players during the draft, on your own players and players on the TL. With scouting you could avoid this to some extent but managers that fail to scout properly could get burned on a player of this sort.


if you ahd to pay for every player you have to buy, the tl will broke ... Also if players could buy for a gamble, it open the door for money transfers. Like hey he paid 1 Mio for a scrub, but hey he might be an hall of famer then it is ok.

This Post:
11
205894.13 in reply to 205894.1
Date: 1/5/2012 4:40:38 PM
Overall Posts Rated:
105105
I love this idea, as it makes the game a more BB-managing game.

I must say that I think it is implemented.
On the other hand... it was never defined to be such in any formal message that I know of, and as there is no reason for it to be hidden (not the per-skill potential, but the concept), so it may be true that it is not implemented...

I've forgot to say - this per-skill potential MUST be hidden.
I totally agree that this game should not be a simple formula and like the real game, you can never know the full maximum potential that a player can reach, and that is need to be the same in BB.
Currently there is some correlation between size and some skills, but that is "not enough" from my POV.

Last edited by Pini פיני at 1/5/2012 4:54:26 PM