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ST vs GS

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217761.8 in reply to 217761.7
Date: 05/23/2012 19:50:47
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Or in Andre Miller's case, play with injuries.

From: Koperboy

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217761.9 in reply to 217761.6
Date: 05/24/2012 03:10:28
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I think GS works somewhat like a multiplier and stamina works relative to minutes across the stretch of the game....


From my experience and experience of others on forums I think the same. I remember Venomous Scorpions had good stamina on players and would always come back from deficit in 4th quarter. Thrylos played against him few seasons ago in semfinals I think and although Thrylos' team was better built for tactics he played, VS's players had more rough power and better stamina. Something like this year's Indiana against Miami Heat. Pacers have depth, but Miami has rough superstar power.

From: Dodor

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217761.12 in reply to 217761.1
Date: 05/24/2012 05:44:39
Dodor Utd
A Grupa
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They are both important. You can't train one of them, and neglect the other.
A guy with good GS, but bad stamina will spend less minutes on the court and will under-perform in the second half of the game.
A player with Prominent stamina (that's the maximum) and bad GS will under-perform during the whole game, but at least he'll be consistent.

From: CrazyEye

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217761.14 in reply to 217761.6
Date: 05/25/2012 08:42:59
Overall Posts Rated:
959959

so like....
If two players had exactly the same stats except player A had 1 ST and 9 GS and palyer B had 20 ST and 5 GS it would play out like this~
First quarter player A would absolutely destroy player B. By the 4th quarter without subs and in a fast paced offence player B might take the advantage..but no guarantee. Player B relies on his opponent haveing bad stamina and playing a lot to have an advantage. In higher GS situation you always have the advantage from the tip, and it lasts same all game.


i have a different theory about stamina, it is more a constant decline of ability and a multiplier for the skills in my model. So stamina is a multiplier for the "main" skills during the match, but the stamina level get reduced over time.

I believe the common model is, that the stamina decreases over playing time and just impact the game when it is below a certain point. This don't fit to my experience, i had very low stamina in the past but in close matches i won the 4th quarter as often as i loosed it and i wasn't good at the start of the match and bad at the end. But when i improved my stamina i got better, over the whole game not at the end.

PS: And either Stamina or GS is stupid when you can have both :)

Last edited by CrazyEye at 05/25/2012 08:50:39

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217761.15 in reply to 217761.14
Date: 05/25/2012 09:04:36
New York Chunks
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Overall Posts Rated:
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PS: And either Stamina or GS is stupid when you can have both


I think I have good Stamina but not Game Shape. Once I get my GS up, though, I wear down and my ST declines. It's not easy getting old...

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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217761.17 in reply to 217761.16
Date: 05/25/2012 09:19:07
Overall Posts Rated:
959959

effective skill level = skill level * (a * GS) * (b * (ST / minutes played)); where a and b are constants..


in this case you could replace a and b with c, and the effect of played minutes is imho way to high in your formula i could even imagine a linear decline.

i believe it is more like that:

currrent_ skill = (a * GS + b* (ST- Possesion/timefactor))/c * Skill_level // with c >> a>> b, and a,b,c constant

but i suspect ST affects all the skills equally..
i think defensive skills and rebounding are affected more..


that could be the case, so it is a bit like enthusiam(which imho affect mostly defense), which you could insert in the formula aswell.

Last edited by CrazyEye at 05/25/2012 09:21:03

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