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Regulating minutes

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283900.7 in reply to 283900.6
Date: 12/11/2016 7:02:01 PM
Overall Posts Rated:
99
1. Yea, I do want to but i don't think he is worth what I want him to be worth yet.

2. 10 pops per sseason meaning 20 pops overall.

This Post:
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283900.8 in reply to 283900.7
Date: 12/12/2016 5:57:31 AM
Overall Posts Rated:
114114
ahh, okey. I thought that those 10 pops were for player in 2 seasons. But 10 pops in one season is great!

This Post:
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283900.9 in reply to 283900.5
Date: 12/13/2016 9:08:49 AM
Overall Posts Rated:
197197
1. Sorry, I mean't stamina. I'm afraid that if I need trainee 5 to play all 48 min at C, and I have 2 other trainees at PF, the sub will try and steal a couple of center minutes.

2. I have averaged about 10 pops per player for the past 2 seasons with 2 player training.





2. 10 pops per player per season with 2 player training? what have you been training? if it's rebounding, 1x1 or jump shot it doesn't count since there is no other way of training those using less than 2 position trainings.

1. it's possible to make an atrocious stamina player to play 48 minutes. for this to work, a) you must set the player as starter, backup and reserve b) you cannot set more than 9 players to play that game, meaning that with 9 players you'll have set 5 starters and 4 backups in their defined positions; of course you can set less than 9 players but everyone should have defined positions c) you obviously will choose strictly follow depth chart d) set players to play regardless of foul trouble e) you will want to avoid your team blowouting the opponent, so since it's a scrimmage you can set the players on their worst positions to make the team perform as bad as possible

this way the chances of your atrocious stamina player playing 48 minutes are somewhat high; it usually works but there is always the risk of a) your player being injured b) your player fouling out c) the coach decide to sub him anyway.

that said, give a boost to your player's stamina nonetheless. very low stamina damages considerably his overall performance.

Last edited by LA-Bernspin at 12/13/2016 9:16:15 AM

This Post:
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283900.10 in reply to 283900.9
Date: 12/13/2016 10:36:51 AM
Overall Posts Rated:
99
Hey,

Thanks for the info.

Been training inside skills, so rebounding, shot blocking, inside shot, inside defense.

I hate training stamina lol. I see it as a big waste of time. But I get why you have to do it.

This Post:
00
283900.12 in reply to 283900.11
Date: 12/19/2016 10:22:43 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
Totally depends on your goals. If you don't want to win games sure go ahead and don't train stamina/FT. If you do want to win games, it can be worthwhile to train stamina in the weeks with just 2 games total or when minutes are screwed because of injury/foulout.

2 position training is very roughly about 30% slower than the 1 position equivalent. As said, rebounding, 1vs1 and jumpshot don't have 1 position equivalents so the comparison stops there.

This Post:
00
283900.14 in reply to 283900.13
Date: 12/19/2016 1:46:15 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
As always you need to balance, with the skills training on the heavy side and a little ST/FT only when necessary

This Post:
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283900.16 in reply to 283900.15
Date: 12/19/2016 2:51:32 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13911391
I agree

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