BuzzerBeater Forums

Help - English > Elastic effect

Elastic effect

Set priority
Show messages by
From: boule

This Post:
11
293585.7 in reply to 293585.4
Date: 04/12/2018 13:43:36
Boulettes
II.3
Overall Posts Rated:
20352035
Second Team:
Les Boulettes Utopiennes
Well, last time i looked at coach parrot it was rather like :

training dependant value * (0.9xxx^distance to related skills average)

From the back of my memory.

This Post:
00
293585.8 in reply to 293585.7
Date: 04/12/2018 14:54:04
Palestra Itália
II.1
Overall Posts Rated:
296296
Second Team:
S.E. Palmeiras
Does the elastic effect also have a reverse effect? Eg.: If my player have OD = 18 and HA = 6 and I train OD does his training will get a decrease?

This Post:
00
293585.10 in reply to 293585.2
Date: 04/12/2018 20:01:40
[Insert Name]
II.3
Overall Posts Rated:
77
Does that table cover all of the skills that have an elastic effect or are those just some examples?

This Post:
00
293585.12 in reply to 293585.10
Date: 04/12/2018 20:19:06
Overall Posts Rated:
88
So basically the elastic effect would stop a player from being trained to 20+ in all skills, and it would be best to keep the main skills as close as possible in early training?

From: Bimboy

This Post:
00
293585.14 in reply to 293585.11
Date: 04/12/2018 21:41:47
Overall Posts Rated:
88
Ok thanks will do, so there isn't a reverse effect as stated above then

This Post:
00
293585.16 in reply to 293585.2
Date: 04/13/2018 12:10:37
Edson Rush
II.3
Overall Posts Rated:
262262
Do the coefficients you gave also work for calculating elastic effect decreases?

For instance to reverse your example, if PA was 14 and HN was 6, would training PA give a player a (6-14)*0.03= -0.24 decrease in training?

Advertisement