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Suggestions > Make it possible to win with young team.

Make it possible to win with young team.

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This Post:
11
305605.7 in reply to 305605.5
Date: 8/15/2020 10:32:51 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
Is your main issue that old players are too cheap on the market so top teams can buy good old players to stay in top divisions? The teams who do pick up old players are going to see their players' valuations drop substantially in their 30s. The old man strategy actually costs a lot in the back end when the team tries to sell that player.

This Post:
00
305605.8 in reply to 305605.7
Date: 8/16/2020 1:21:58 AM
BC ScorpiQns
II.4
Overall Posts Rated:
204204
No, it is not my main issue. The main issue is that young players can't be better then old ones.

Devil is a looser and he is my bitch!
This Post:
11
305605.9 in reply to 305605.8
Date: 8/16/2020 1:58:34 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
No, it is not my main issue. The main issue is that young players can't be better then old ones.

And is that an issue because it isn't realistic?
The BBs have indicated that isn't enough of a reason to change the gameplay, and I'd agree with that.

This Post:
00
305605.10 in reply to 305605.9
Date: 8/16/2020 4:48:27 AM
BC ScorpiQns
II.4
Overall Posts Rated:
204204
I suggested to change speed of trainings depending on players potencial. Probably it is no more then 50 new lines of code. So I don't think you should talk about it as if it were a big thing

Devil is a looser and he is my bitch!
This Post:
33
305605.11 in reply to 305605.10
Date: 8/20/2020 3:38:34 PM
V.A.W.T.
Naismith
Overall Posts Rated:
303303
If you had done any computer programming at all, you would know that no, it's never "no more than 50 new lines of code" ;)

If you change training speed, you'll just make high potential players very expensive and make the game even more unbalanced towards big teams with millions in the bank.
Old players were young one day, so for every 34yo player, you're bound to find the equivalent 28yo player with the same skill or better, it's just that they cost so much more and are more of a long term investment. The old man strategy works really well in the short term, but you got to keep renewing the team

This Post:
11
305605.13 in reply to 305605.10
Date: 8/25/2020 3:02:11 PM
Dead Stars
LBBL
Overall Posts Rated:
109109
Second Team:
BC Straubliukas
Maybe hidden skill, that would determine how fast player trains would make training a bit more interesting? 1% draftees would have lets say 50% faster training rate compared to usual speed. It would be possible to have young players with high tsp.

From: Louiz
This Post:
00
305605.14 in reply to 305605.13
Date: 8/31/2020 8:44:33 AM
Overall Posts Rated:
2424
You can actually win with a bunch of 25-30 y/o's. The only problem is how to acquire those talent.

This Post:
00
305605.15 in reply to 305605.11
Date: 9/2/2020 6:24:06 AM
Tampines Fusion
SBBL
Overall Posts Rated:
433433
I never did any actual programming before, but I do assume it shouldn't be too hard to do with the codes for BB, especially when BB-Anthony could speed up the training speed of his trainees that easily (and got himself kicked off the BB team).

That said, I do agree that it shouldn't actually be directly proportional to potential or the rich teams will just keep getting richer. Maybe a hidden stat like mentioned above. Even then I wouldn't want it to have too big an impact. Maybe one extra pop a season or something minor.

This Post:
00
305605.16 in reply to 305605.15
Date: 9/2/2020 11:03:21 PM
Team Payabang
III.8
Overall Posts Rated:
217217
How about adding additional hidden skill like:

Agility, Running Speed and body flexibility... where the Younger ones dominates... but degrades with age.. the idea is to make the youngsters' faster on court but their lack of skill set are still at play... but the oldies' experience and skill sets can match the space created by the youngsters to challenge a shot and vice versa...

From: Kylar

This Post:
22
305605.17 in reply to 305605.16
Date: 9/6/2020 4:04:57 PM
CB Underdogs
II.4
Overall Posts Rated:
193193
Second Team:
Underdogs Academy
That gave me a much more simpler idea: gameshape

They could make that young ones are much more easier to stay in a good gameshape than the old ones. That would be quite realistic, but maybe not quite impactful


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