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Dormouse (4)
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307729.7
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Date: 12/25/2020 5:06:50 PM
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5th - Elastic training:
There is another type of training that is always present that is activated simply by training a skill with a large difference between associated skills.
It may seem complex, I'll try to explain it better.
Some skills go up faster if they are much lower than other associated skills.
These associations between skills are not explicit in the game, so over time we have tried to understand which skill is influenced by which other, here below I report some of these known combinations:
Trained skill -> (is towed by) Matched skill -> drag coefficient
JS -> DR -> 0.011
OD -> HN -> 0.007
HN -> OD -> 0.050
DR -> HN -> 0.005
PS -> HN -> 0.030
IS -> ID -> 0.001
ID -> IS -> 0.020
RB -> IS and ID -> 0.20 and 0.010
JR -> JS ->?
SB -> ID and RB ->?
This means that when we train JS if the DR value is much higher the growth rate of JS will increase. Each match has a coefficient that must be multiplied by the difference in value of the two skills.
If we suppose we have JS at 5 and DR at 15 and the relationship between the two skills expressed by a coefficient of 0.011 the count will be:
DR - JS = 15 - 5 = 10 which must be multiplied by the coefficient
10 x 0.011 = 0.11 (11%)
This increase is added to the percentage of training that the player takes if trained in JS, giving a significant advantage to the growth of the players.
Furthermore, this growth (those dictated by the elastic training) are not influenced by the age of the players, allowing to continue to train even players who are no longer very young.
Last edited by Dormouse at 12/29/2020 5:35:58 AM
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From:
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Date: 12/25/2020 5:07:39 PM
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6th - What affects the training:
Main training and cross training are influenced by the age and height of the player.
Younger players are faster to learn and improve in skills.
Height also influences training, a
short player
will be quicker to grow into an "
outside
" skill, while a
tall player
is favored in learning the "
inside
" skills.
JS, JR, OD, HN, DR, PA are considered "outside" skills; while the "inside" ones are: IS, ID, RB, SB.
Let's also remember that when you reach a certain age, players begin to lose skill levels (around 32, perhaps later with the new changes made in Season 52).
The general training that can be selected in the "Team Training" training field (Game Shape, Free Throw, Stamina) are not affected by age.
The Stamina skill can suffer even in a young player.
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Date: 12/25/2020 5:08:14 PM
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7th - Coaches:
Another thing that affects the growth rate of trained players is the level of the coach.
Looking at the "Staff" page in the main game menu we can change our collaborators.
The "Trainer" is the one that allows players to improve faster. Obviously the higher the level of him (Minimal 1 - Basic 2 - Competent 3 - Advanced 4 - Superior 5 - Exceptional 6 - World-renowned 7) the more our trainers will be positively influenced.
Clearly, we have to deal with our available budget, both for the purchase of the employee and for his maintenance.
Indicatively effective progress has already begun from level 4.
Also for young players an additional collaborator called "
Youth Trainer
" has been added that we can add to the staff with the link under the word "Secondary Staff".
This manager only affects players between the ages of
18
and
19
. If you do not have any trainers of this age, it is not beneficial.
The main trainer can have "Specialty" which are "Carreer extension" and "Fitness". The first acts on aging and limits the decline in skill in old players, while the second allows you to slow down the decline in Stamina.
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Date: 12/25/2020 5:08:53 PM
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8th - Structures:
In the "Arena" page in the main menu we can see our game arena with some additional structures that can help team development. We can see them by clicking on "Arena Designer" under the image of our building.
Those that affect training are two:
Gym
and
Training Ground
.
The
Gym
increases the effect of Cross-Training, increasing the growth of skills not trained directly.
The
Training Ground
only affects the Free Throws of all players on the team.
These structures have 3 levels, obviously the higher the level the greater the influence they will have.
Even here, however, we should deal with our budget as they have very high purchase costs (level 1 of any structure costs 500,000, level 2 costs 800,000 and level 3 costs 1,000,000) and a maintenance cost of 5,000. level every week. (at level 3 we will spend 15,000 every week).
So we need to evaluate what we can afford.
A small note: usually you take advantage of the weeks with a lower number of games (that of the All star game and those of the end of the season between playoffs and playouts) to train the whole team in Stamina or Free Throws. With the Training Camp we can worry. less about training Free Throws during these weeks.
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