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Game engine (thread closed)

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38096.7 in reply to 38096.6
Date: 7/5/2008 3:52:47 PM
Overall Posts Rated:
506506
The moment my player got the rebound he got fouled. But the rebounder never went to the line, even though I would guess he's the one being fouled as it happened in the same second.


Yeah I agree that sometimes too many things happen in 1 second, but in this case he probably instantly passed the ball. Nothing is perfect, even the BB match engine/viewer not ;)
Maybe you could post some improvements in the suggestion forums (if you haven't done that yet. Right here (10098.1)

Just imagine that the engine tries to foul the worst FT shooter and imagine that the ball was passed, then it's allright hehe.

This Post:
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38096.8 in reply to 38096.7
Date: 7/5/2008 11:50:01 PM
Overall Posts Rated:
2525
I understand that a lot of things can happen during 1 second when it comes to processing. Wanted some views here before I can put something concrete on the suggesstion forums.

I can imagine that the losing team trying to foul the worst FT shooter with the clock ticking down. But imagine the coach on the winning team. Does it make sense to instruct the team to pass every rebound to the worst FT shooter for the opposing team to foul? I've got 2 scenarios where the coach decisions could use a little tweak so far. Is there any more weird scenarios which could use a little change? Might as well compile them and put them all in one thread for them to change.

This Post:
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38096.9 in reply to 38096.8
Date: 7/6/2008 8:42:23 AM
Overall Posts Rated:
9696
good points, bring them to the suggestions forum. ;)

/doomed

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