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This Post:
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63159.7 in reply to 63159.6
Date: 12/7/2008 10:25:33 PM
Overall Posts Rated:
3030
I sub plenty. Like I said before its like the opposition catches fire in many situations. If the "coach" is "making adjustments" at halftime how do I offset that? I didn't realize that was an option.

This Post:
00
63159.9 in reply to 63159.6
Date: 12/8/2008 11:04:29 AM
Overall Posts Rated:
303303
Wow. I don't think its the stamina factor here. I have my stars play 48 minutes with RNG and FCP but they still win games for me...

I don't think pace causes stamina issues in any way. Playing your players extended minutes without subbing does, however.


FCP definitely causes stamina issues.

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Any two will do
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This Post:
00
63159.10 in reply to 63159.9
Date: 12/8/2008 2:26:08 PM
Overall Posts Rated:
225225
Wow. I don't think its the stamina factor here. I have my stars play 48 minutes with RNG and FCP but they still win games for me...

I don't think pace causes stamina issues in any way. Playing your players extended minutes without subbing does, however.


FCP definitely causes stamina issues.

It does, but there is no indication it is because of pace itself. FCP is explicitly stated in the rules to affect the rate at which players spend their stamina in games.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
63159.11 in reply to 63159.8
Date: 12/9/2008 11:25:07 AM
Overall Posts Rated:
167167
yes you can (sort off) turn it off. it is risky but you do have choices as to who plays. I use "strictly follow depth squad" and if I don't put a back up in my squad for a certain position that player will play 47-48 minutes. Very seldom I have seen them play less minutes...

I dont believe the coaches changes tactics at half time or later in the game when you have a huge lead to a slower kind off tactict etc. If that would be the case, buzzerbeater needs a HUGE overhaul off the game engine imo. If I select run and gun, I expect to keep them playing 4 full quarters run and gun. Not only because I said so, but also because my whole training regime and therefore all my players are suitable for this tactic or for example motion. I am sure other teams are set up for their chosen tactics. I do believe players might take it easy or "loose concentration" when being a lot off points ahead. Also stamina is a big part off players performing worse how longer the game takes and how more minutes they have played.

This Post:
00
63159.12 in reply to 63159.11
Date: 12/9/2008 12:03:32 PM
Overall Posts Rated:
9191
If the game was retooled so your coach would do exactly what you order all of the time, the game would get boring. I dont want my coach to put in scrubs when im up by 30 because it ruins the training plan for the week. This is what makes it challenging. It is up to me to set my lineup to avoid this, not for the game to retool so its always a 'no brainer'

This Post:
00
63159.13 in reply to 63159.12
Date: 12/9/2008 12:53:46 PM
Overall Posts Rated:
154154
If yopu want to keep your best players on court chose follow depth chart until 4th then. Baring injuries, foul and stamina issues it should work I guess.

This Post:
00
63159.14 in reply to 63159.11
Date: 12/9/2008 12:54:33 PM
Overall Posts Rated:
154154
yes you can (sort off) turn it off. it is risky but you do have choices as to who plays. I use "strictly follow depth squad" and if I don't put a back up in my squad for a certain position that player will play 47-48 minutes. Very seldom I have seen them play less minutes...
Fouled out players?

This Post:
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63159.15 in reply to 63159.12
Date: 12/9/2008 1:03:26 PM
Overall Posts Rated:
167167
sorry i totally disagree with you. If I can't control my players during the game as you normally can control them minute by minute as you can in real life basketball, the game turns very unrealistic to me. If I pick run and gun, I expect my players to play run and gun for 48 min and not for the computer to change it to any off the slow paced tactitcs because I am 30 points ahead. All my good players (only my trained players are decent enough to mention) have no inside skills and only outside skills/guard skills. It would be deathly for me when due to being a lot off points ahead my tactics get changed... Maybe your team is good enough and they have all skills, but I have been there too, where I had a huge lead, tactics changed and I lost the game or won by a few points and lost all my nails in the progress. I believe because they want us to be able to influence this a little bit we get the option to tell our coach how to sub players. And this is why I dont understand your reply lol...
"It is up to me to set my lineup to avoid this", isn't this what I said at the end? Use the correct coaching rules and you can avoid this??

This Post:
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63159.16 in reply to 63159.15
Date: 12/9/2008 4:31:06 PM
Overall Posts Rated:
9191
No, that is not what you said at all. You imply that you should give basic orders to your team like run n gun, and that for 48 minutes they should not deviate at all from your plan up in the owners box (you arent the coach). This is NOT what happens in real life basketball at all. Teams constantly change defenses and offensive plays, constantly. This is a game, a sports game, and variables are a must or we wouldnt need to sim the games, we could just take personell and plan into account and generate an auto outcome. If you dont have to think about which players to play, and you dont need to worry about balance on your team, it wouldnt be much fun IMO. Ever watch a team in the NBA that has no inside players at all or is one dimensional like you say your team is? They dont fare very well.