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How to share minutes?
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Edju (3)
naphtali (2)
ReDonkulous (1)
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elboss (1)
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From:
GM-JuicePats
To:
GM-PatjeBono
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7134.7
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7134.6
Date: 11/15/2007 4:51:24 PM
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303
It's not a bug.
This is the appropriate forum.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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From:
jabar
To:
GM-JuicePats
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7134.8
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7134.7
Date: 11/19/2007 3:29:08 PM
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Could it be that a better coach makes more time sharing then a 1 star coach (which I have). I always wonder why he does not make more time sharing because he does have several good players at his disposal for the same position. My opponents however make more time sharing and use almost all of their players. Maybe a more expensive (better) coach would do better?
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From:
ReDonkulous
To:
jabar
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7134.9
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7134.8
Date: 11/20/2007 7:40:27 PM
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Your coach and your trainer are two different people. You can't upgrade or change your coach (yet). Only your trainer.
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From:
Bighat
To:
ReDonkulous
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7134.10
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7134.9
Date: 11/21/2007 10:09:44 AM
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When you have trained stamina, your starters get more fit than backups, and therefor play more minutes !! (Coach try to use starters as much as possible) The difference in minutes will then increase evenmore, logically.
To share minutes you have to put your less fit players as starters, and your "best starters" as backups. Then they will come on when the "B-starters" are tired... (Try not to put all your less fit players as startersin the same match, One or two in one match,and another one or to in the next...)
This might cost you victory once in a while, but in the end you train more players and your results will turn more solid over time.
Example... If you have 3-4 youngsters you want to develope into stars, make sure they have low stamina in the start, so you can easier control their playing minutes. When they reach their main skill training goals, fit them up with stamina training and starters possitions to complete them !! (sell with great profit, and do it again)
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From:
naphtali
To:
Bighat
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7134.12
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7134.10
Date: 11/21/2007 2:01:43 PM
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In my opinion not getting a reasonable minutes distribution because you have trained stamina is a flaw in the game engine.
Your solution may work (indeed its the only thing I've found that helps at all) but you certainly shouldn't
need
to have 5 poor stamina starters to get a decent spread of minutes.
Essentially you currently get penalised for having high stamina players (at least as far as training is concerned)
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From:
GM-JuicePats
To:
naphtali
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7134.13
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7134.12
Date: 11/21/2007 2:53:53 PM
Overall Posts Rated:
303
My team has a good distribution of Stamina, and for the most part I never have a minutes problem.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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From:
elboss
To:
GM-JuicePats
This Post:
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7134.14
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7134.13
Date: 11/22/2007 12:22:43 AM
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Same here, not sure what the rationale is though...
/elboss
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From:
naphtali
To:
GM-JuicePats
This Post:
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7134.15
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7134.13
Date: 11/22/2007 3:41:43 AM
Overall Posts Rated:
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It must be related to more than just stamina but here's some of the splits I've had this season
Game 1
PG(8stam - 45 mins) _ bPG (7stam - 3 mins)
SF(9 - 46) _ bSF(5 - 2)
C(10 - 48) _ bC(10 - 0)
Game 3
SG(4 - 44) _ bSG/bSF(7 - 17)
C(10 - 48) _ bC(10 - 0)
Game 4
SF(9 - 48) _ bSG/bSF(7 - 28) _ bbSF(5 - 0)
Game 5
SG(5 - 45) _ bSG(7 - 3)
Game 6
SG(7-40) _ bPG/bSG(8 - 34)
SF(5 - 40) _ bSF(5-8)
PF(4 - 43) _ bPF(9 - 5)
C(10 - 48) _ bC(10 - 0)
Game 7
PG: 42mins (fouled out) / SG:42 / SF:48 / PF:33 / C:41
Game 8
26 / 40 / 48 / 48 / 38
Game 9
38 / 44 / 31 / 36 / 42
As you can see players having 40+ minutes is not an isolated incident and 7 players have played the entire 48 minutes of games.
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From:
Your_Imaginary_Friend
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7134.16
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Date: 11/27/2007 2:43:10 AM
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I trained Stamina for two weeks and now have a lot of "Strong" and "Proficient" players who regularly play 40+ minutes each game. One has played at least 43 minutes in five consecutive games including 48 in a blowout loss that caused him to go over the dreaded 90 minutes for the week.
Since I, like most new players, am in development mode, being subject to starters going for 40+ minutes all the time is big issue. For example, I had a player go 44 minutes and put him in as a backup in my scrimmage thinking he'd get his 4+ minutes and so go over 48 for the week. Lo and behold, the bench warmer I started played all 48 and my trainee couldn't even get his four minutes.
I don't know what to tell you other than I hope you fix this problem.
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From:
GM-JuicePats
To:
Your_Imaginary_Friend
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7134.17
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7134.16
Date: 11/27/2007 8:02:08 AM
Overall Posts Rated:
303
I don't seem to have a minutes problem for some reason.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
Mark Unread
Ignore User
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