BuzzerBeater Forums

BB Global (English) > Draft Order

Draft Order

Set priority
Show messages by
This Post:
00
72215.7 in reply to 72215.6
Date: 2/9/2009 1:57:34 AM
Overall Posts Rated:
13361336
Nobody is forcing you to train your draftees. Do not pay for scouting and buy exactly the kind of young player you need...

This Post:
00
72215.8 in reply to 72215.6
Date: 2/9/2009 3:34:40 AM
Overall Posts Rated:
458458
If you are a good team in an upper division, the draft will not help you much. That said, I would draft players based on 1) position you train 2) grade 3) potential 4) game stats.

Like almost everything else in this game, the draft is not a gimme. You must weigh your options, make decisions, and account for a bit of randomness/luck.

You don't have to do anything.

Last edited by somdetsfinest at 2/9/2009 3:43:04 AM

Once I scored a basket that still makes me laugh.
From: Kukoc
This Post:
00
72215.9 in reply to 72215.8
Date: 2/9/2009 4:28:30 AM
Overall Posts Rated:
13361336
Well I think draft is basically pretty random. As basketball players you have good days and bad days. So the objective value of scouting is average at best. If you would always know exactly what you get then it would not be realistic. Look at NBA draft a lot of first draft picks that are worse than some of the second round draft picks. It is ment to be a little random and I like it. I only used 5k/week for draft and did not get any real info on many players but as a top team in my division I will not be getting anything out of the ordinary anyway:) Will prolly use more next year.

This Post:
00
72215.10 in reply to 72215.8
Date: 2/9/2009 5:17:16 AM
Jokehim Maniacs
SBBL
Overall Posts Rated:
188188
Second Team:
Jokehim Maniacs II
Why do you consider grade as more important than potential? Surely takes a couple of seasons to reach the potential even for the least potential players but when you sell these players you will also get much less money. Your new draftees are most likely not good enough for a starting position even with a high grade so it is not tempting for me in that sense either to draft low potential players.

What are your thinkings?

From: shm
This Post:
00
72215.11 in reply to 72215.10
Date: 2/9/2009 6:39:16 AM
Overall Posts Rated:
33
I agree with all of you all drafting is randomly even if you change the order since the scouting system is bad, one of you said he paid 5K every week and got info for 18 and i paid 40k and got 27 it doesn't make any sense it should be 18*4=72 so i should have info of all the players at least their last game, and there is the rating and potential aspects it should be like the others for example all-star MVP or 6th man etc..and i don't think the age criteria is necessary because on year is not a big difference 18 or 19, it should give us the player skills like is he mediocre jump range, strong handling, average rebounding etc.. and if they change the age with height it will be better finally i think the draft page should be like the roster page.

From: LpunktElend

To: shm
This Post:
00
72215.12 in reply to 72215.11
Date: 2/9/2009 6:47:27 AM
Overall Posts Rated:
32413241
.and i don't think the age criteria is necessary because on year is not a big difference 18 or 19,


I think its a big differnce, a 19 year old drafted player in a Country with many users, don't have a chance to get in National Team and that makes it a big difference ;)

This Post:
00
72215.13 in reply to 72215.10
Date: 2/9/2009 10:10:35 AM
Overall Posts Rated:
154154
Why do you consider grade as more important than potential?

Surely takes a couple of seasons to reach the potential even for the least potential players but when you sell these players you will also get much less money. Your new draftees are most likely not good enough for a starting position even with a high grade so it is not tempting for me in that sense either to draft low potential players.

What are your thinkings?

There is big different between 19yrs. old 3stars with higher potential and 18yrs. old 5 stars with mediocre potential. Assuming the same height and similar balance of skillset the first one will have a hard time to catch up the latter one. Of course we should distinguish drafting for training and drafting for selling.

That's surely not true. Excluding low stars players and team training. in some cases you can reach potential within one season I think.

This Post:
00
72215.14 in reply to 72215.8
Date: 2/9/2009 10:12:38 AM
Overall Posts Rated:
154154
If you are a good team in an upper division, the draft will not help you much. That said, I would draft players based on 1) position you train 2) grade 3) potential 4) game stats.

Like almost everything else in this game, the draft is not a gimme. You must weigh your options, make decisions, and account for a bit of randomness/luck.

You don't have to do anything.

You are drafting purely for training, aren't you? I wouldn't choose position over grade (or grade and potential) often. I would add age to criterias.

From: docend24

To: shm
This Post:
00
72215.15 in reply to 72215.11
Date: 2/9/2009 10:14:54 AM
Overall Posts Rated:
154154
Try bugs forum then if you think something is wrong.

From: Rashmon
This Post:
00
72215.16 in reply to 72215.15
Date: 2/9/2009 10:30:52 AM
Rashmonsters
III.7
Overall Posts Rated:
44
My primary problem with the scouting/draft is that I paid my scouts a lot of money to scout several lousy players. Twice.

Here's the conversation:

Scout 1: "Was that guy a D+ or an F?"

Scout 2: "I don't know, let's scout him again."

Scout 1: "Wow, he was actually an F-, good thing we came back. The GM can now move these guys to the bottom of the list."

This Post:
00
72215.17 in reply to 72215.16
Date: 2/9/2009 10:53:41 AM
Overall Posts Rated:
154154
Local talent first! It is much easier than go to the other coast - oh - no worries, he will understand.

I think it has to be this way, otherwise we could see all directly there wouldn't ba much a difference.

Advertisement