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2-3 zone

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206656.70 in reply to 206656.69
Date: 2/8/2012 3:59:17 PM
Overall Posts Rated:
952952
Very good argument.

Btw, I agree 2-3 can work with proper skillset of ALL players. But those players are infinitely harder to train and are more expensive, at least bigs (SB) than "normal" players. So I don't think we will ever see a team who can full utilize 2-3 zone.

Last edited by Koperboy at 2/8/2012 4:01:45 PM

From: ezlife

This Post:
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206656.72 in reply to 206656.71
Date: 2/8/2012 5:03:00 PM
Overall Posts Rated:
127127
I totally agree with that: for example, why would you pay for 15 IS on your C if you're gonna play run and gun? Your C won't have many shot attempts, it's not worth paying for a high IS. You'd better train SB instead, so it will be useful to use 2-3 zone defense.

I enjoy playing inside offense and I'm not paying for a 15JR guard that will take 1 shot from downtown per game!

From: Koperboy

This Post:
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206656.73 in reply to 206656.71
Date: 2/8/2012 10:21:33 PM
Overall Posts Rated:
952952
If 2-3 defense depended only on one specially trained player, more people would try it. What about SB on PF? And more important, what about ID on guards? How can you develop complete guards when you have to spend a lot of time on their ID?

From: Koperboy

This Post:
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206656.75 in reply to 206656.74
Date: 2/9/2012 6:15:29 AM
Overall Posts Rated:
952952
I'm trying to build a team that can defend well Look inside...if it happens that my players will be able to do that via 2-3 zone, so be it. But for now it's M2M only.

Or do you think that the traditional builds of each player is the best build for any offense?


No, I think traditional builds of each player is the best build for neutral offenses. LI and LP are most efficient tactics right now (% of FG is highest among tactics), so I see a lot of PGs built solely for inside offenses and same for SGs and SFs. I guess LI and LP player's builds cost less as opposed to Motion or Princeton (JR) because Driving is so cheap and JR is so expensive.

I know that if you build your players for Princeton, you will have big salaries on guards and small salaries on bigs - kinda the opposite of Look inside and Low post. If only OD wouldn't be so overtrained...


From: Koperboy

This Post:
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206656.77 in reply to 206656.76
Date: 2/9/2012 12:18:34 PM
Overall Posts Rated:
952952
And it's sad that, despite stopping them both, OD is cheaper than JR or PA.

From: Koperboy

This Post:
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206656.79 in reply to 206656.78
Date: 2/9/2012 1:51:43 PM
Overall Posts Rated:
952952
A lot of ID on three outside players. At least 10 on PG, 12 on SG and 15 on SF (SF wouldn't be a problem because I'm training it as a PF with good OD, and SG is already training along). Some shotblocking on SF. A lot of ID, RB and SB on PF and C; to avoid big salary, keep the IS to medium levels and boost alternative offensive skills on bigs: DR+JS on PF and PA+JS on C. At least 12 OD on PF to make him get at least a couple of steals per game and to be able to play 3-2 if necessary. I know it takes a lot of time to build good ID on outside players, but I will sacrifice a bit of OD training in favour of ID because 1.: nobody wants to train JR since it's expensive and it's easily stopped by globaly overtrained OD and 2.: PA is undertrained. Btw, I'll try to train PA on my future PG up to Legendary to compensate for lack of IS on inside players.

At first I didn't want to come out with my plan, but:

1. Maybe it's not good and I will fail
2. Maybe it's good, but nobody will take it seriously
3. Maybe it's good and some of you will take it seriously, but by the time I'll be playing in B3, you will all forget about this post.
4. Maybe it's good and somebody will try to copy me. By the time I came to the end of that sentence, I just smiled and shook my head.

;)

Last edited by Koperboy at 2/9/2012 1:57:52 PM

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