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Arena Upgrades, Structures, and Staff Info (s46)

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From: Caveman
This Post:
00
299939.70 in reply to 299939.69
Date: 3/17/2024 4:33:46 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
Hi everyone!

Just curious about which arena, structures and staff a high level and competeting team should have in your opinion assuming we are going at it for the long term?


This Post:
11
299939.72 in reply to 299939.71
Date: 3/18/2024 4:23:16 PM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
If you want the best then 4m arena design and level 3 merchandise shop. These give you the most income.

I think that everyone has their own preference with staff. I use at least lvl 4 doctor with massage, cheapest PR-manager with speciality and lvl 6 or 7 psychologist.


Thank you for your answer! That's pretty much what I thought as well.

What about the TV Station? Are there any concrete data regarding it?

And how much do you think does low level staff with specialties affect the outcome?

This Post:
22
299939.74 in reply to 299939.73
Date: 3/19/2024 3:00:36 PM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
Thank you very much once again for the very detailed answer, definetely will make sure to utilize some of these and see the results :)

From: Ators
This Post:
00
299939.75 in reply to 299939.74
Date: 3/19/2024 6:56:09 PM
Golden Gladiators
IV.1
Overall Posts Rated:
2222
Second Team:
Gladiators Junior
Is the 4 million dollar or 2 million dollar arena worth it?

From: Azariah

This Post:
11
299939.76 in reply to 299939.75
Date: 3/19/2024 7:32:18 PM
Mos Eisley Imperials
III.16
Overall Posts Rated:
127127
They both increase your weekly merchandise income (and thus luxury tax limit), and both eventually pay for themselves.

In general, the 2 million dollar arena is considered not optimal because by the time it surpasses the 1 million dollar arena in lifetime net profit, the 4 million dollar arena will become the top lifetime net profit after 1 more week. So the general wisdom is either go with the 1 million dollar arena (which pays for itself in 6 seasons), or go with the 4 million dollar arena if you want to min/max.

From: Ators

This Post:
00
299939.77 in reply to 299939.76
Date: 3/19/2024 9:08:54 PM
Golden Gladiators
IV.1
Overall Posts Rated:
2222
Second Team:
Gladiators Junior
Thank you. I was just wondering becuase the 4 million dollar arena takes a long time to pay for itself.

This Post:
00
299939.78 in reply to 299939.76
Date: 4/15/2024 7:58:45 AM
Vatican Vipers
III.1
Overall Posts Rated:
88
I see all these posts, about how long it takes an Arena to pay for itself, through merchandise. This isn't really the ideology is it? People aren't taking into account the revenue from the added seats? Or did I miss that?

Anyways I'm a returning player, and I've always piecemealed my arenas. Going for quicker builds to get those seats, ASAP. But this time I'm trying to be thrift about it. The Merchandise bonus(?), do I have to spend 1 million at 1 time or should I wait for 2 million?

Thanks for any answers.

Double R

This Post:
11
299939.79 in reply to 299939.78
Date: 4/15/2024 11:31:24 AM
Coolsville Comets
III.16
Overall Posts Rated:
7070
I absolutely would not wait to do it all at once. Your arena is selling out at three of four price points, and every game that you don’t have more seats or higher prices is costing you money. If you can afford to add 300k, awesome. If you can only do 100k, fair. But I most definitely wouldn’t wait to do it all at once because you’re not maximizing the profitability in the meantime.

As a (nearly) brand new team, I’d say your goal by season’s end would be something like…

6000-6500 bleachers
800-1000 lower tier
120-140 courtside
8-10 box

That way you’ve got more seats bringing you in money, or more bleachers that if need be you can lower the price a dollar and sell more of.

This Post:
00
299939.80 in reply to 299939.78
Date: 4/15/2024 1:28:04 PM
NakamichiDragons
III.7
Overall Posts Rated:
19641964
Second Team:
Little Computer People
In addition: adjust your pricing to sell about 90-95% of each category.

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
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