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Season 62 game engine change

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From: demars

This Post:
11
320335.71 in reply to 320335.68
Date: 9/30/2023 5:28:54 PM
Elan Demars
III.9
Overall Posts Rated:
166166
I know another one : Maxithlon, a track&field game, with money, rule changes (but not enough), bankrupt, ...

You should try this one ;)

From: ned

To: ned
This Post:
44
320335.73 in reply to 320335.72
Date: 10/1/2023 4:26:29 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
About users vs BB, I think a lot of things could be done. The first bad decision is to externalize the forum on discord, this decision force people to move the focus from the game to a social. Everytime I read that questions regarding the game have discussed not here but on discord I think there is something wrong.
The game is ok in this way, probably more efforts should be addressed on the social aspects, creating interests and passion. I like what a manager USA is doing (EHB or similar, don't remember now the name), @jokeru too and also the Turkish guy that created BB "old style"; all of them are pushing BB, these efforts should be in some way integrated in BB but more, it should be good to have a kind of newspaper where there are written something about BB3, the main tournaments, the number 1 player in 3 points shots and so on. No idea if this is possible BB should uses his own users to generate hype

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
This Post:
00
320335.74 in reply to 320335.73
Date: 10/1/2023 6:05:02 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
After analysing data until this point, there are some weird statistics to this point, but i think they will even out. It seems illogical

It seems like the lowest PA teams got highest boost, top ones didnt as much. But is expected, atleast all of my BB models are S curve, seems like they panned it down alittle

This, if theory correct makes those intermediate skills way way more valuable, and top-loading less desirable in builds. "Trees" becoming less desirable in highest levels, as treshold of "we can live with that" increased, and every pop is gold value above that treshold.

But it is not even a half season yet, and things might be missleading. Anyways game is more fun for me now. Not static atleast.

I think we will see GE changes increasing in frequency. I am pretty sure we need OD, JR, maybe RB or SB changes now.

Last edited by Vilkai [LTU NT] at 10/1/2023 6:07:34 AM

This Post:
00
320335.75 in reply to 320335.74
Date: 10/1/2023 10:44:08 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think we will see GE changes increasing in frequency. I am pretty sure we need OD, JR, maybe RB or SB changes now.

In what ways would you suggest those skills change?

This Post:
22
320335.77 in reply to 320335.76
Date: 10/2/2023 11:00:54 PM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
Yes, it could be both, salaries or skills. But we need for sure now. Some tactics boosted toomuch by this changes and especially zones seems way weaker.

But for the highest lvl, like NT, nobody cares about the salaries. So they either need to tweak potential along with salaries or just change impact of some skills.

So far it is too early to determine, but my innitial opinion is we need now not 22 but 24 OD now for guards. Since trying to make more efficient offense is harder than to work on defense, especially when offense now is ridiculously efficient. It is exponentially harder to boost after some percentage. And this percentage now boosted too. But not yet clear what percentage you can theoretically get. Or it might be the oposite, even high OD wouldnt help much, then the option would be just keep like 18, since anyways you will get owned. Same might be true to offensive skill, maybe 23+ JS not so impactfull overall.

Logically thinking since offense boosted it should be both defensive skills not so impactfull and offensive skills not so impactfull overall.

But we will see, middle next season picture will be much clearer.



Last edited by Vilkai [LTU NT] at 10/2/2023 11:05:55 PM

This Post:
22
320335.78 in reply to 320335.77
Date: 10/3/2023 4:31:56 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
929929
Second Team:
Veni Vidi Vicious
especially zones seems way weaker.

It must be a joke, right ?
Zones have probably never been so used at the highest level and now you can even see a 1-3-1 zone beat a LI... (71790)

Last edited by slamdunk9 at 10/3/2023 4:32:10 AM

From: Nicolas

This Post:
00
320335.80 in reply to 320335.79
Date: 10/3/2023 10:17:14 AM
Tbilisi Mavericks
Umaglesi Liga
Overall Posts Rated:
6666
So the new upgrade and update was that passing was getting uptick right? How about this: I'm playing against league leader at home. The opponent is pretty strong team, but mine is not a bot either, also considering the fact that I'm playing at home. So my pg, who has 21 passing and is at 8 gameshape played the whole half, 24 minutes and recorded zero (0) assists. You can feel it :D

This Post:
00
320335.81 in reply to 320335.78
Date: 10/3/2023 10:25:14 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
44% FG isnt obliteration, 45 against 3-2 also. Before this update it used to be very solid.
This season at WC average in effective field goal percentage was 50,7. Havent calculated FG, but they should be around 47 at average. So no obliteration at all.

Yesterday we played against 1-3-1 of belgium and won with motion, ofcourse higher focus and not so ideal players for it. So against motion it is very decent. But 3-2 doesnt seem to work as well as it did. But still very small sample size.

Motion against 1v1 seems unstoppable now. Thats why i am saying inittial thought we need recalibrate some skills. In representetive games where teams roughly in same tier it has 56% EFG%, inside tactics LI 49 and LP 50. So far big difference.





Last edited by Vilkai [LTU NT] at 10/3/2023 10:28:58 AM

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