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BB Global (English) > Mutual TIE request, Fair / Unfair?

Mutual TIE request, Fair / Unfair?

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16940.72 in reply to 16940.71
Date: 2/29/2008 7:57:13 AM
Overall Posts Rated:
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i think its safe to say you are in the minority.. most people i have scouted have a nucleus of 7-9 top guys they rotate 60-80mins with each week and a few extra players hanging around to fill gaps or to give minutes to in scrimmages. when you do this you notice big differences in your stats... when i TIE at home it does look similar to Normal away.. but when i can get away with TIEing away to a bot in the cup then play a home league game with much higher enthusiasm normally i expect 2 full levels difference in some areas...

as for CT i have only done this twice ever and both away from home so I have no clue what stats I could muster up at home on enthusiasm 10..... good luck to whoever I decide to dish that out to!!

Last edited by Superfly Guy at 2/29/2008 7:58:43 AM

This Post:
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16940.73 in reply to 16940.72
Date: 2/29/2008 8:00:43 AM
Overall Posts Rated:
9696
that indeed is a clearly diffrence.
Also when teams use the same players consistently, probably their game shapes will not change that much either.
In my case a player with average game shape today , could have strong or even proficient game shape next week...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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16940.74 in reply to 16940.18
Date: 2/29/2008 10:01:51 AM
Overall Posts Rated:
44
Mutual TIE's possibly don't have a neutral effect on game results.

In HT, the effect of PIC's is on the midfield rating, and the effect of the midfield on possession is based on the relative strength of the midfields.

But in BB, the effect of TIE's is primarily on ID and rebounding. A team that bombs from outside, may not see as much performance change with a TIE.

This Post:
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16940.75 in reply to 16940.74
Date: 2/29/2008 11:14:43 AM
Overall Posts Rated:
6666
But in BB, the effect of TIE's is primarily on ID and rebounding. A team that bombs from outside, may not see as much performance change with a TIE.

Pretty sure it affects perimeter defense equally.

Friends Do not Let Friends Play 2-3 Zone
This Post:
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16940.76 in reply to 16940.68
Date: 2/29/2008 2:37:25 PM
Overall Posts Rated:
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As it applies to mutual TIEs - I have no real problem with it if TIE is in the rules.

I do think though that TIE should not be a part of the playoffs. The problem isn't that the number one team has a target, the problem is that the number one team could conceivably face CT every round of the playoffs, making it virtually impossible to win unless they are completely dominant.

Finishing first should not be a disadvantage.

TIE makes more sense in the regular season though. Teams that play back-to-backs will try and play their stars less to keep them fresh for the next night. While this is not a precise analogy the proper analogy does not really exist so this is a close as it gets because in this game playing time does not affect performance the next game (yes yes...unless its the week after)

I do prefer the suggestion made earlier though (I forget who made it) of a standard level of 10 (or whatever number is chosen) which is dropped by CTing.

Hoever even with this I still think it should be left out of the playoffs. Any professional athlete worth a dime gives it everything in the playoffs. Perhaps experience could become more of a factor in playoff games or someting.

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16940.77 in reply to 16940.76
Date: 2/29/2008 3:01:35 PM
Overall Posts Rated:
225225
Well, arguably, if the strongest team cannot withstand a CT, maybe it isn't strong enough. But this is a murky point.

On the other hand, consider this: if the team is _not_ completely dominant, it's probably worth not to CT against them, because CTing in the playoffs is a way to effectively smoke yourself out of the competition in the next round.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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16940.78 in reply to 16940.77
Date: 2/29/2008 3:09:44 PM
Overall Posts Rated:
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That's just the point, if I'm a 4 seed playing a team that has beat me prettily handily twice already that season there's no reason not to CT. Might as well get the extra game and extra money. And with the set-up the way it is now, if I have equal enthusiasm going in a CT against normal will make up a huge skill difference. This is why it becomes a problem in the play-offs, teams will have different goals. The best teams have to plan for future games while the underdog is happy just to advance an extra round.

And the point isn't that the favorite couldn't withstand a CT, its that it is almost impossible to get by two teams CT'ing you in the first two games while still having enough enthusiasm to compete in the finals.

This Post:
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16940.79 in reply to 16940.77
Date: 2/29/2008 3:12:24 PM
Overall Posts Rated:
576576
Well, arguably, if the strongest team cannot withstand a CT, maybe it isn't strong enough. But this is a murky point.


How does that make any sense?

I must say, I'm almost completely baffled by just about all your lines of reasoning in this whole thread.

Like I said, I'm happy with people having their own opinion and prefering to keep things how they are, but:

-comments like the above

-linking the prefernce for reality to thinking players should be able to start fights in the game, or

-or how TIE'ing and its result is somehow along the lines a coach preparation, or lack there of

Just an overall big "?" to everything your arguing. I think this IS supposed to be a basketball manager sim, yet you think it isn't that. There's a pretty big disconnect in realities there.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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16940.80 in reply to 16940.79
Date: 2/29/2008 3:47:48 PM
Overall Posts Rated:
225225
How does that make any sense?

To be worthy of promotion, you have to prove yourself the best team in your group. A very obvious indicator of that is that you are able to withstand anything the opposition is able to throw at you. How does that not make any sense? You're supposedly going up to a league where you will be playing against stronger teams.

That being said, are you sure that you're not at the point where you're putting a huge question mark to anything I say just because it comes from me?

I mentioned this is supposed to be a managerial game and not a basketball simulator. As such, the requirement to the basketball part is to provide a functional tool for managing your season. Most of the guys here seem content with axing a simple, yet vital, managerial option because 'it is not realistic', which is ridiculous.

Last edited by GM-kozlodoev at 2/29/2008 3:48:24 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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16940.81 in reply to 16940.80
Date: 2/29/2008 4:09:04 PM
Overall Posts Rated:
00
I think the part that is not making sense is that it seems like your saying if a team plays CT and beats you while you are on normal then that proves you are not the best team in the group.

This Post:
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16940.82 in reply to 16940.81
Date: 2/29/2008 4:16:37 PM
Overall Posts Rated:
225225
I think the part that is not making sense is that it seems like your saying if a team plays CT and beats you while you are on normal then that proves you are not the best team in the group.

That's why I said the point is murky ;)

The better question is, if a team plays CT and beats you at Normal, are you ready to play on the upper level?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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