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New season news?????

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This Post:
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191779.72 in reply to 191779.51
Date: 7/27/2011 4:49:13 PM
Overall Posts Rated:
959959
If someone wants to build a 1 dimensional player, they should have that option. The game already had a checks and balances system and that was player salary when a one dimensional player was created. And I hate 1-dimensional players, but I dont want the game to dictate to me what I should train and what I shouldn't, and I dont want to be penalized for it if I got an 18year old rookie and I wanted to push his OD to 14 before I trained everything else to get it out of the way.


did you really get penalised now more then before? The negativ elastic effect got reduced, ok some training disappears from your main area but it still makes your player better instead of disappering totally like before.

Last edited by CrazyEye at 7/27/2011 4:56:33 PM

This Post:
00
191779.73 in reply to 191779.69
Date: 7/27/2011 4:54:02 PM
Overall Posts Rated:
404404
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

Why did I not become a karate champion when my mom forced me to make the bed?Oh,I'm so unlucky....

this cross-training is a bad thing.A user work to find on the market and plan the training to grow players with the best salary/performance ratio,and then the game oddly train useless skill that raise tha salary of these players ruining this work????

This Post:
11
191779.74 in reply to 191779.61
Date: 7/27/2011 4:54:57 PM
Overall Posts Rated:
959959
Did you ever play basketball??

If you are training ball-handling in real life, your reflexes and coordination gets better. Both are useful in shot blocking.


Are you serious?!

Anyway yes, my profession is basketball trainer, sir



lots of football teams actually integrate life kinetics into their training, which are unusual movement like jumping on one leg while catching balls, which should increase their reactions and anticipation. Or in a smaller form in varied variation of a normal football drill, so that don't learn one situation.

Lots of handling drills look like that, and reaction and anticipation is also helpful while blocking shots. Also you could learn that in game^^

This Post:
22
191779.75 in reply to 191779.69
Date: 7/27/2011 4:58:40 PM
Overall Posts Rated:
6060
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

I know it's not a legitimate exampe, but trainers in various sports use all sorts of such "trainings" that at first glance don't have anything to do with the skill they want to train, but after a while the trainee gets better in it. I've seen a lot of this when I was training baseball (at amateur level) and some USA trainers held a camp in Slovenia. We were learning various skills through strange practices, but they worked.


LOL!
Man have you seen Karate Kid?..in italian?..wtf!

So, for you Chris Paul can be a good blocker and inverse Dwight Howard can have good handling?..come on!
Your thought is good if improve the correlate skills(like before), maybe can increase the secondary skill improve and decrease the first(like now) but with sense, now is totally no-sense.
If i want my SG with a low level in Rebound because keeps a low salary, why should increase the salary for a pop that i don't need?

You understand?..it's simple :)

This Post:
00
191779.76 in reply to 191779.74
Date: 7/27/2011 4:59:38 PM
Overall Posts Rated:
514514
I should change work...
I didn't understand that we should dribble to block shots and maybe shoot to understand how to play in defense...

This Post:
00
191779.77 in reply to 191779.75
Date: 7/27/2011 5:00:51 PM
Overall Posts Rated:
952952
So, for you Chris Paul can be a good blocker and inverse Dwight Howard can have good handling?..come on!


Well you can't compare this to BB because BB doesn't take into account height during the game...but if Chris Paul and Dwight Howard were equally high, yes, I'd bet on Chris Paul to make more blocks.

This Post:
00
191779.78 in reply to 191779.74
Date: 7/27/2011 5:01:15 PM
Overall Posts Rated:
404404
reactions and anticipation aren't techincal skills,but physycal and mental skill that affect all the others in the game(like experience in BB)

But the strikers didn't learn goalkeepers's techniques when they train themselves in shooting the ball towards the goal...

This Post:
00
191779.79 in reply to 191779.74
Date: 7/27/2011 5:01:49 PM
Overall Posts Rated:
6060
Ok when put out the message:

"You are on candid camera!"

Funny peoples for a funny night!

This Post:
33
191779.80 in reply to 191779.73
Date: 7/27/2011 5:03:38 PM
Overall Posts Rated:
32293229
I will give you a funny example: Do you remember Karate Kid? "Togli la cera, etc..."? And the kid learned new "skill"?

Why did I not become a karate champion when my mom forced me to make the bed?Oh,I'm so unlucky....

this cross-training is a bad thing.A user work to find on the market and plan the training to grow players with the best salary/performance ratio,and then the game oddly train useless skill that raise tha salary of these players ruining this work????


If those players are truly the best salary/performance ratio, an extra pop in an undesired skill will likely hurt less than on a guy who is already on the "wrong path". I am always impressed by the ability of users to simultaneously ignore that these changes do not occur in a vacuum and to assume that any small change to their "optimal" plan is essentially "ruining" it.

This Post:
00
191779.81 in reply to 191779.78
Date: 7/27/2011 5:04:15 PM
Overall Posts Rated:
952952
reactions and anticipation aren't techincal skills,but physycal and mental skill that affect all the others in the game(like experience in BB)


Well, since BB training system doesn't match the one in real life, we can assume for BB's sake that "reaction and anticipation" that are trained via Handling show themselves via Shot Blocking, or Rebounding, or whatever.

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