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forum day topic: Potential

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29708.72 in reply to 29708.71
Date: 5/12/2008 4:49:02 PM
Overall Posts Rated:
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You're preaching to the choir here, Forrest

Last edited by GM-kozlodoev at 5/12/2008 4:49:11 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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29708.73 in reply to 29708.71
Date: 5/12/2008 5:15:21 PM
Overall Posts Rated:
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when it comes to these economy debates, i'd rather support milton friedman

Supply and Demand will even out in the long run, since there will not be any opportunity in the long run, that you can make money better than in other ways - since if there is, everyone would and hence the price dumping would begin again.

I've been trying to figure out the liquitity (spelling? english isnt my first language, study economics in switzerland ;)) - and honestly, except maybe at 3-5 o'clock in the morning, the market is quite complete when it comes to a decent level of skill.

When thinking about the way that Guards need to be trained, requiring more time in order for them to look good (and be good), it's an interfearence with the market, if there is unnatural supply of a kind, that needs 2-3 month training in a team.
Of course this would mean, that the price in midseason would be rather high, due having low supply, but then again.. the player selling his jewel, also wants to get some money of it, in order to get some nice replacements for his existing mediocore players .. understand what i mean? E.g. i train Guards and buy PF/Centers - i ll be needing those 500-600k in the middle of the season when selling one of my trainees to actually UPGRADE my inside team which cost over 250k each.. atm, but a serious upgrade will be maybe one for 450-500k.

Well, i am sure you guys know what to do, but i think it's important to get a qualified feedback from the community.


Last edited by shades236 at 5/12/2008 5:19:56 PM

This Post:
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29708.74 in reply to 29708.73
Date: 5/12/2008 5:20:42 PM
Overall Posts Rated:
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when it comes to these economy debates, i'd rather support milton friedman

Supply and Demand will even out in the long run, since there will not be any opportunity in the long run, that you can make money better than in other ways - since if there is, everyone would and hence the price dumping would begin again.

I've been trying to figure out the liquitity (spelling? english isnt my first language, study economics in switzerland ;)) - and honestly, expect maybe at 3-5 o'clock in the morning, the market is quite complete when it comes to a decent level of skill.

When thinking about the way that Guards need to be trained, requiring more time in order for them to look good (and be good), it's an interfearence with the market, if there is unnatural supply of a kind, that needs 2-3 month training in a team.
Of course this would mean, that the price in midseason would be rather high, due having low supply, but then again.. the player selling his jewel, also wants to get some money of it, in order to get some nice replacements for his existing mediocore players .. understand what i mean? E.g. i train Guards and buy PF/Centers - i ll be needing those 500-600k in the middle of the season when selling one of my trainees to actually UPGRADE my inside team which cost over 250k each..

Well, i am sure you guys know what to do, but i think it's important to get a qualified feedback from the community.

In the long run, we're all dead.

Player markets in games like this suffer from inefficiencies of all sorts, especially because it takes a significant amount of time for the supply side to adjust: training a specific player is to train him for multiple seasons, and once he's on the market, he is bound to drive the market price down until someone fires him, or he ages naturally. The first is not likely to happen; the second might take even more seasons.

edit: Incidentally, Hattrick provided a pretty recent example why player supply should be controlled, rather than left to the invisible hand.

Last edited by GM-kozlodoev at 5/12/2008 5:21:51 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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29708.75 in reply to 29708.74
Date: 5/12/2008 5:23:37 PM
Overall Posts Rated:
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In the long run, we're all dead.


John Maynard Keynes FTW

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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29708.76 in reply to 29708.75
Date: 5/12/2008 5:25:11 PM
Overall Posts Rated:
225225
In the long run, we're all dead.


John Maynard Keynes FTW

Yup

Last edited by GM-kozlodoev at 5/12/2008 5:45:26 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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29708.77 in reply to 29708.76
Date: 5/12/2008 5:58:44 PM
Overall Posts Rated:
2222
I am not against some controll, but i wouldnt think it is correct to shoot in "good" players, just because there arent many around - shoot in good trainees, imo.

This Post:
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29708.78 in reply to 29708.77
Date: 5/12/2008 6:01:11 PM
Overall Posts Rated:
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I am not against some controll, but i wouldnt think it is correct to shoot in "good" players, just because there arent many around - shoot in good trainees, imo.

The current system is doing both. In the sense that good players are drafted each season, not that high-potential players are listed

However, providing a trainee with good potential doesn't provide you with a good player. Potential only matters if a player reaches it. And even if he does, it's not instantaneous. As I mentioned, it takes multiple seasons.


Last edited by GM-kozlodoev at 5/12/2008 6:01:40 PM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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29708.79 in reply to 29708.66
Date: 5/12/2008 8:20:46 PM
Overall Posts Rated:
196196
you already had a limited set of points to assign to a player, it was simply dictated by the amount of time you have to train that player.


So most of the top players now have 85-95 points distributed amongst their skills at the moment.... (inc. stamina/ft)

Will reaching the top prevent us to train the Stamina/FT too? and I assume (not expecting an answer - but interested on other opinions) that the point cap for Allstar is pretty much there?


This Post:
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29708.80 in reply to 29708.79
Date: 5/13/2008 4:48:02 AM
Overall Posts Rated:
9696
with the information I gathered on the forum it looks like the soft caps works on wages.

When training FT wages will also raise, but not that much (I've been training FT for a while and am confident this is true).
But, when the cap is reached FT training will probably also be affected, since it would raise the wage as well as the other skills, even though the raise would be much smaller.

I don't know about stamina. Anyone knows if this affects wages? I'd say no, but am not sure...

EDIT: I also think that the All Star cap will be good above 10 k wages, possibly much more. It would not help BB if many players that where already in the system would have almost reached the cap. So I wouldn't worry about the players that already existed, I think they can get a prety decent amount of training still. It's the new players with lower potentials that we should keep an eye on.

Last edited by Lord of Doom at 5/13/2008 4:50:43 AM

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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29708.81 in reply to 29708.80
Date: 5/13/2008 4:49:26 AM
Overall Posts Rated:
506506
Very small effect. Almost all of my players got 2 pops in stamina and 1 in FT this season, their salary barely increased, apart from the trainees of course.

This Post:
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29708.82 in reply to 29708.81
Date: 5/13/2008 4:51:03 AM
Overall Posts Rated:
196196
but i assume they werent changing from Prolific to Sensational.... I cant imagine awful to inept of average to respectable adds much on any skill....

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