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The Foul System in BB

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From: Redbear
This Post:
00
313451.72 in reply to 313451.30
Date: 3/31/2022 9:32:23 PM
RB Warriors
II.1
Overall Posts Rated:
2020
Is player’s experience affect his foul rate?

This Post:
66
313451.74 in reply to 313451.73
Date: 4/1/2022 8:04:19 AM
Shohoku CB
III.12
Overall Posts Rated:
10621062
It's good that you come from funny and the topic that I have to look at the player before signing him.

I imagine that you know that when you make a project to try to win some important title and you are looking for 3 18-year-old players recently out of the draft, it is impossible to know if that player has that factor, then all 18-year-old players could not be signed since we do not know that factor and there would not be a trade of that type of players.

Do you consider that a team throws 37 free throws (35 points) vs 7 free throws (7 points) is real? Reversing those 28 point difference is impossible.

The next time you post, try to be constructive with your arguments and don't just post a text that contributes absolutely nothing.

@Steve Kerr -> I put you experience of the 2 players that have a lot of foults always:

Jan Amil -> 25 Years old -> Experience : 10
Nicola Palmieri -> 25 Years old -> Experience: 10

I think for the 25 years have a LOT of experience.... is not a factor to do more foults i think...

Reflect:

The BB- should read the forums and try to listen to the community and what it proposes in order to make changes for improvement.

They earn money and eat thanks to us, we are constantly supporting the game and paying for this great game to stay alive, it is a game that we love but we are also looking for improvements such as the mobile application or the recent changes with tactics and resistance . Why do they not even look at the issue of aggressiveness? That factor is destroying the game.

This Post:
00
313451.76 in reply to 313451.75
Date: 4/1/2022 9:13:54 AM
Shohoku CB
III.12
Overall Posts Rated:
10621062
Exactly the proof is that the only solution is to SELL THEM.
(this already says how bad this factor is)

If all users did that, 20% of the players would be free agents, completely destroying the game

Wouldn't it be easier to make this aggressive factor less powerful?

I'm not saying that the players don't do 6 fps, I'm just saying that there shouldn't be such a big FP difference between one team and another (since we remember that defenses don't influence)

You can't win a game when your rival team scores 28 points more than you from the free throw line.

This Post:
22
313451.77 in reply to 313451.75
Date: 4/1/2022 9:27:05 AM
GMA Team
ACBB
Overall Posts Rated:
48364836
Second Team:
GMA Súper Team

Right now most top veteran managers, if u would ask them, will just say that you should sell the player, thats insane.


+1

it is embarrassing and outrageous that many users say that the solution is to sell to an aggressive player!! what they have to do is correct this issue, lower the aggressiveness and issue fixed. too easy. and not having to read some nonsense from some users.

This Post:
22
313451.80 in reply to 313451.79
Date: 4/1/2022 11:29:28 AM
Hortatus
II.1
Overall Posts Rated:
13021302
Putting "seasonal" stats of a possible new player to be caught in the draft can help only those who draw him .. not to those who buy one that has been put up for sale as soon as they are drawn..
Those statistics should be made public.. otherwise let's go back to the previous discussion.. the only solution is to sell it and hope that another chicken will feed it..

In my personal opinion, experience should affect the aggression / foul process.. if only for the name of the skill.. experience.. gain knowledge and learn from one's mistakes..

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