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Formula for Potential Uncovered

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188524.73 in reply to 188524.72
Date: 7/19/2011 5:40:42 AM
Overall Posts Rated:
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Well, yes, of course. My reply was directed at the example with the SF from the non-believer.

It´s an interesting concept to train a player towards the lower "frontier" of his cap, then switch to minimum impact skills before giving him his final main-skill pops. The formula is worth alot.

But can you give him the final main-skill pops?Because however minimum impact skills have a weight,so you should stop 1-2 points before the lower frontier of the cap,then train the minimum skills to reach lower frontier of the cap,and then go with the main-skills again,hoping that your players has high sublevels in potential cap so you can give them the final pops in the main skills
And the player could also have sublevels here and there that raise his potential rating,so he should yet have an higher rating than expected and this should influence in a negative way your plans(sublevels+ minimum impact skills weight could worth around 2-3-4 points so you could not be able to give your player the final pops in main skills)

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188524.74 in reply to 188524.73
Date: 7/19/2011 5:59:07 AM
Overall Posts Rated:
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The sublevels are the very reason why stopping not too early should work out fine. In the worst case scenario, the small skill will trigger the slowdown soon, but even then one last up isn´t too hard to achieve usually. But yeah, you can apply a threshold of maybe 1-2 points to be on the secure path.

Btw Josef - I´m a little surprised that the outcome of your research is somewhat linear. I would have expected an exponential increase of the impact skills have, is there any chance that an exponential system/ formula would come out with similar results in the lower ranges but with a more precise result in the higher potential ranges?

Last edited by LA-seelenjaeger at 7/19/2011 6:01:42 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
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188524.75 in reply to 188524.70
Date: 7/19/2011 6:06:01 AM
Overall Posts Rated:
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So I can train my PG's Jump Range until he becomes a SG and then train One on One for SF/PF to death, because DR has no impact on potential cap for SGs and HA not so much as with Point Guards?

From: Koperboy

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188524.77 in reply to 188524.76
Date: 7/19/2011 7:34:25 AM
Overall Posts Rated:
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So you buy a 18-y old SG with atrocious JS, atrocious HA and respectable IS! Then train his DR to Legendary until you get your Derrick Rose ;)

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188524.78 in reply to 188524.71
Date: 7/19/2011 8:28:24 AM
Overall Posts Rated:
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I don't wanna assume anything. You give me a formula to calculate my SF's total. I do that and come up with his total, which is below the projected cap. Alright. But then you say: oh he could have capped already in a different position. What good is it to me?
Of course, your formula must correlate with salary position calculation, otherwise how would we know which one to use?

p.s. I do believe that cap depends on the skills and not on the salary.

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188524.79 in reply to 188524.78
Date: 7/19/2011 8:37:12 AM
Overall Posts Rated:
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You describe a non-problem. You have to calculate ALL of the 5 different cap formulas. The position you keep insisting on is a salary label. To know whether he is capped or not you have to run a calculation for ALL positions and then take a look at his higehst result.

Zwei Dinge sind unendlich, die Dummheit und das All...
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188524.80 in reply to 188524.79
Date: 7/19/2011 8:58:26 AM
Overall Posts Rated:
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You do that. I don't wanna spend half a day to come up with something that maybe is close to the truth.

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188524.81 in reply to 188524.80
Date: 7/19/2011 9:16:14 AM
Overall Posts Rated:
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But you spend half a day complaining about other people doing research for you? If the matter is of so low interest for you that you refuse to put the five formulas into a spreadsheet which calculates it for you, why do you bother about the topic at all?

And even more so - why and based on what data do you claim that the concept behind that formulas is wrong?

Last edited by LA-seelenjaeger at 7/19/2011 9:16:52 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
From: brian

This Post:
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188524.82 in reply to 188524.80
Date: 7/19/2011 9:27:14 AM
Overall Posts Rated:
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I don't wanna spend half a day to come up with something that maybe is close to the truth.


Half a day, wtf are you slow? It took mins to paste the coef and formula into excel and align all 5 of the positions run off one line of player skills. If you can't manage that, just wait until its incorporated to his spreadsheet tool. Then you can complain about not knowing how to use that too.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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188524.83 in reply to 188524.70
Date: 7/19/2011 9:48:49 AM
BC Hostivař
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Overall Posts Rated:
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Second Team:
Jirkov
But if you want to assume that the cap formula is indeed the salary formula, then you must explain why after sixteen seasons there are still no SFs with a salary above 200k in the game.

I would bet, that it's because of salary formula for other positions and speed of training. Because it's difficult to train high enough all the skills that have influence on SF salary due to height. And also probably there could be player that are SG's but have SF calculation over 200k. For example JS 20 JR 12 OD 20 ID 10 RE 10 SB 7 gets over 250k for SF but player would be SG.


Last edited by rwystyrk at 7/19/2011 9:49:15 AM

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