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Suggestions > curing overagressive players

curing overagressive players

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192647.73 in reply to 192647.72
Date: 8/18/2011 5:20:33 PM
Overall Posts Rated:
406406
Funny. Call me odd, though, but I actually like the notion of having some "skills" hidden. Aggressiveness is one of them that makes things a little more interesting.


You will find out a players aggressiveness pretty quick, so whats the "fun" aspect of this "hidden" "skill"?

This Post:
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192647.74 in reply to 192647.73
Date: 8/18/2011 5:59:00 PM
New York Chunks
II.2
Overall Posts Rated:
943943
You will find out a players aggressiveness pretty quick, so whats the "fun" aspect of this "hidden" "skill"?


The "fun" in the "hidden" "skill" is that the "game" will be "less" "robotic", and more like the "real" "world". Or so I "think".

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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192647.76 in reply to 192647.70
Date: 8/18/2011 9:26:32 PM
Overall Posts Rated:
766766
Ive started the new injuries thread here guys. Feel free to add more suggestions, modify my suggestion. The initial suggestion is very generic, so lets build on it. Lots of good comments in this thread, so lets put them in this new one as well.

(194523.1)

Apologies to the OP for hijacking his thread....multiple times...




This Post:
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192647.77 in reply to 192647.74
Date: 8/19/2011 3:56:05 AM
Overall Posts Rated:
406406
You should shop thinking then. Overagressiveness is an annoyance and no real world aspect.