Your order of actions is incorrect and the whole concept has its problems.
It starts with OD/ID (defense against the player) and only after a shot is taken, SB (defense against the shot) kicks in.
Example 1:
Your PG passes the ball to your C. He has no defender and a calculated FG% of 70%. So in this case, there is no defender who
a) decreases the calculated FG%
b) to alter/block the shot
In this case, the C will score in 70% of attempts.
Example 2:
Your PG passes the ball to your C. He has now a defender. The FG% of 70% will decrease. The offense of your C will be calculated against the defense of the other player. Your player will have two options:
a) try to score, because his FG% is still high
b) pass the ball, because the defender is way too strong
If your C tries to attempt the shot, SB will kick in.
There are several possibilities now.
1 - the shot is blocked
2 - shot is altered and misses
3 - shot is altered, but goes in
4 - shot block attempt fails and it goes in --> shooting foul plus and 1
5 - shot block attempt fails and miss --> shooting foul
Every shooting foul is a failed shot block attempt. So yes, higher SB will decrease your shooting foul rate.
It doesn't matter how high or low your SB is, the player will always try to alter/block the shot. But a SB 1 C will be absolutely overpowered and tend to foul. So if you go for "giving up the block", it will backfire.
What you always have to keep in mind is the offense of your opponent. Sure, you can increase your ID to 25, but than the engine will search for other missmatches and try to outplay your defender. If you keep your ID more or less on the same level like the attaking offense, you will have more defended shot attempts.
Last edited by Nachtmahr at 10/10/2023 1:21:44 AM