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Minor suggestions 3 (thread closed)

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From: _wella_
This Post:
00
273519.737 in reply to 273519.736
Date: 6/10/2018 6:09:55 PM
Vattjom Vatos
SBBL
Overall Posts Rated:
259259
Second Team:
Utopia Vatos
My suggestion: Make results speak louder than money. (About Fan Boycott)

Last season I finished 8th in my conference, lost all games in the third part of the season. Dropped out of the top division.
I also sold my players to make room on my roster for the upcoming season in a lower division. I needed the money before I could buy any players since I had insufficient funds(aka poor b*tch manager). But then I didn't find any players right away and then the Boycott hit(was calculated)...
I had over 10M so I was hit with the worst kind of Boycott.
I then found my players, filling my roster and started the season with a full roster and on a winning note.
In fact, I'm now 16-0 in the league and won 3 games in the cup before being knocked out by a higher seed.
Problem is, there is still a fan boycott! (IF I win my next home games the Fan Boycott will be lifted so I can play ONE home game this season without a Fan Boycott. Awesome... really. Thanks.)

This should ofcourse not still be a Boycott imo.

Here's where I think it failes. At the end of a season, being regulated you need to make changes to your roster.
And if you relegate from a top division, you probably have at least a few players worth a few million on the market.
All it takes is that you sell your best two and you go over the 10M limit. You could have like 3$ Available cash and still be hit with the worst Boycott. And for this you should not be punished imo.
Solution? Set new levels for Current team funds based on TV Contract or Player Salary Floor, so they differ from different divisions. It should be much higher in top divisions.
Also maybe get the current team fund at the start AND the end of the Boycott period and weight them in. No funds in the beginning of period = lower penalties. But that data is perhaps not available at the end of a Boycott period? (start saving it in the db!)

Secondly, It should not only take league home games to reduce the Boycott. ALL games (not sc or pl) should weight in.
Home games the most, then cup home games, away league games and finally away cup games. Games against higher ranked teams in cup more than lower ranked teams. Rivalry games could, no, should be doubled. Fans watch ALL games.
This way, if you get back on winning terms, fans will come back faster.
I mean, you could go a whole season, then winning in the playoffs (winning away games and up to 9 home games) and get promoted back, but STILL have a Fan Boycott?!?! How sick is that?

And revieling the current level of Fan Boycott would also be appreciated.

So, let the math begin, build a algorithm and lets get this new and improved :-) system ready in a couple of seasons!

Last edited by _wella_ at 6/10/2018 6:22:15 PM

From: Apex
This Post:
11
273519.738 in reply to 273519.737
Date: 6/12/2018 7:30:52 PM
Atelier
IV.13
Overall Posts Rated:
421421
If you have a user on the forums ignored you shouldn't get notifications when they reply to you and you also shouldn't be able to see the reply when you click on "forums" and then have it disappear in the actual thread. Doesn't seem like a hard improvement of the "ignore user" feature.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
From: Tryme79

To: Apex
This Post:
00
273519.739 in reply to 273519.738
Date: 7/5/2018 11:25:13 AM
Overall Posts Rated:
55
It'd be really nice to have the quarterfinals and semifinals best of 3, while the finals are best of 5. Just a suggestion.

From: Myles

This Post:
33
273519.741 in reply to 273519.740
Date: 8/2/2018 11:20:16 AM
Overall Posts Rated:
323323
When searching for players, can we be able to only fill in either the first or the last name. Imagine that I wanted a player with my first name, but don't care about the last name.

From: GM-Kareem

This Post:
11
273519.743 in reply to 273519.742
Date: 8/13/2018 9:48:38 PM
Leones del Cinaruco
FCBBP
Overall Posts Rated:
27092709
I like it!

This Post:
22
273519.744 in reply to 273519.1
Date: 8/22/2018 11:38:07 PM
Overall Posts Rated:
22
There should be a visible Team Chemistry rating, which affects things like offensive flow/passing/defense. It would take a hit whenever you sell a key player or add someone new into the rotation, and it would slowly improve as the roster stays together. It would encourage a more long-term outlook on team building rather than day trading or buying new veterans every season. Chemistry is clearly a real-world thing and probably wouldn't be a hard thing to add to the game engine.

This Post:
22
273519.745 in reply to 273519.744
Date: 8/23/2018 6:04:35 AM
Petrosian Club Montevideo
II.4
Overall Posts Rated:
132132
Cool suggestion! Dont know if it is already coded somehow in some dark or hidden game engine coefficient. I think this was brought up in some old forums around 2010 or 2011.

Good one!

This Post:
44
273519.746 in reply to 273519.736
Date: 8/26/2018 10:40:07 PM
Overall Posts Rated:
1818
Goodmorning to everybody,
I have no clue if what i am about to suggest is already been told but i will say it,
When we do not have any point to spend on drafts we should have a button to randomise the list. When ever i dont spent the draft points i take random picks . But this way now is to drag every player up or down , i also dont know if i am the only one do this, but till now it work a couple of times i got a lucky pick from this and one that it was not even my first option. Thank you

From: Myles

This Post:
33
273519.747 in reply to 273519.746
Date: 8/27/2018 9:12:14 AM
Overall Posts Rated:
323323
What difference does this make... A randomized list will generate as many good players as the. default one.

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