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Ask the BBs - Season 22 Feedback topic (thread closed)

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This Post:
66
232173.74 in reply to 232173.67
Date: 1/2/2013 3:12:45 PM
Overall Posts Rated:
470470
Hi, im still worried about the number of users.

I remember when we were very close to 60 000 users, and now its clear that we will be under 40k.

What happen with hattrick advertisment? Most of the first users come to the game by this way, and i dont know if you continue with this.

Its important to you the ammount of users? Or not? I understand what you said about costs and benefits, but more users are connected with the supporter number

Hope you can answer, regards

This Post:
11
232173.75 in reply to 232173.74
Date: 1/3/2013 11:12:16 AM
Overall Posts Rated:
432432
Yeah, I joined BB by way of advertisements on computer games, and now I don't them as often, or at all. Could we increase this area?

This Post:
55
232173.76 in reply to 232173.75
Date: 1/5/2013 12:18:50 PM
white snake
II.1
Overall Posts Rated:
72357235
Second Team:
Black Forest Boars
we already know that there are hidden skills like get into foultrouble. during the last couple of season we (german U21/NT) have a player who is very "skill up enthusiastic". last season he had 20 skillups (without exp, stamina and fw). with a lv. 5 trainer. this season he trains a bit slower, but still he had a good amount of skill ups.
so my question: is there a hidden skill which benefits or hinder training? or is this only a result of his training schedule?

This Post:
22
232173.78 in reply to 232173.77
Date: 1/5/2013 4:02:09 PM
Overall Posts Rated:
774774
Not out of half time, but in the 4th I've seen plenty of games where a team lost all 3 quarters and then went on a huge scoring binge to win. Not coming back from garbage time and playing against subs mind you, but just totally outplaying the other team in the 4th.

If you remember me, then I don't care if everyone else forgets.
From: CoachSK

This Post:
11
232173.79 in reply to 232173.77
Date: 1/5/2013 10:34:20 PM
Overall Posts Rated:
431431
Exactly like you said "time to time" this stuff happens in real life too, if a team doesnt come out strong at half, or comes out slow, or the other team goes on a big run, not a problem in my eyes...
Also for Kumiko, in the NBA there is a big 4th quarter come back like every week, so i dont see a problem with this.
Also Manon it looks like you SG fouled out in the second half, which brings up maybe your team was frustrated? Which usually leads to big runs from the other team. All this sounds realistic to me.

Last edited by CoachSK at 1/5/2013 10:38:22 PM

This Post:
11
232173.80 in reply to 232173.79
Date: 1/6/2013 1:58:40 AM
Mountain Eagles
III.1
Overall Posts Rated:
755755
Second Team:
Ric Flair Drippers
I don't know if this has been stated already, but I think the Engine needs to mange timeouts more efficiently. Yesterday I was in a game, and the other team dunked with 2 seconds left, if I were there in real life I would've used my last timeout I had remaining. The game engine though didn't use it and my team ended up chucking a more-then-likely bad 3 pt attempt.

So I'd like better timeout management for the engine, like using timeouts in game winning situations and trying to stop team's momentum.


nothing too big I hope.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
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