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BB Global (English) > Does the player market hinder user growth?

Does the player market hinder user growth?

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This Post:
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288717.75 in reply to 288717.71
Date: 8/17/2017 5:35:25 PM
Overall Posts Rated:
14901490
In this respect I'm with the other guys who replied. Training isn't difficult (the way it is setup now) because you need to play a guy 48 mins at one position. The problem is training AND trying to win games. In order to do that you absolutely need good GS and high Enth, it's a pre-requisite.

As Jokeru mentioned, you know that all bot games are a win and normally a large win because they have 1 Enth, bad players and you can also GDP them. So you know you can use GDP and Take It Easy and you will still have garbage time every time you play a bot. That helps managing minutes immensely because minutes will break differently between starter/backup (more evenly) than in tight games. The scrimmage is the same, if you have a good enough team (not your case as D4 team, but it's good to remember for when you will go up the ranks): choose your opponents wisely, get garbage time. The difference from 7.0 Game Shape and 8.0 Game Shape is actually significant, your players will be as effective as players with more skills and worse GS.

Then Enth. There is no point in Normalling a bot. There is also no point in Normalling or Crunching a MUCH better team, especially on the road, unless there are other considerations (eg you realise your opponent does manage minutes properly, you see he played all his staters heavy minutes on the Saturday game and he has a winnable game in the cup. In this case it is possible that the manager will spare his starters for the cup, so I would actually play a good team against him and maybe Normal if I thought I wasn't good enough to beat his second string players with a TIE).

So what happen is: TIE all bots, TIE all definitely unwinnable games, Normal or Crunch the ones you can win, the ones where the difference between you and your opponent isn't massive. Also it goes without saying that if you can, you should reduce training on the day you play a competitive game. So if you train 5 players, train 4 guys when you know the game will be a blowout either way and keep the best trainee for when you play the tight game, so you will have 4 starters, 4 backups and 1 trainee playing. If you train 3 players, 1-position training, then play the best player in the competitive game or if you have multiple games, play him in the game you are more likely to win. Obviously you should do all this trying to get around 60 minutes per player (high stamina goes better with more than 60, very low stamina probably has a sweet spot for fewer minutes), so that you keep GS high.




Last edited by Lemonshine at 8/17/2017 5:39:57 PM

This Post:
11
288717.77 in reply to 288717.76
Date: 8/27/2017 6:12:01 PM
Overall Posts Rated:
3333
Okay...care to provide any data, references, examples to back up your anecdotal claim? Do you mean lower tier FA? In what sense are prices lower? Be specific, site examples.

In my six years, YEARS, of playing this game (personally recruited 9 people, all SUPPORTERS) I can say new players are still being priced out of functional FA acquisitions.

Imagine it's week two of trying this game out... You have 230k. You want to improve your crappy lineup, but ONE viable (9k or higher) starter will cost you 60% of your total budget. Yet, you still have to expand stadium and higher a staff. You simply do not have enough money for all three. You might be able to earn enough (after two months), but what's the point when you can download any other random game app and feel like you've accomplished the same amount of progress in 3 days?

This is my original point. If this game is to survive, it must appeal to new players in 2017, because right now we have 17k people playing, and I would bet my bottom dollar 13-15k of them have been playing for a long time.

Watching this game bleed to death is sad. We need action!

This Post:
22
288717.79 in reply to 288717.78
Date: 8/27/2017 8:34:52 PM
Overall Posts Rated:
3333
A bit insulting there at the end, but I will respond nonetheless.

Ever heard of 'Six Thinking Hats'?

See, you are failing to think about this game from outside your own bias perspective. So what I just said, from your narrow viewpoint, is apparently nonsense, but if you are a new player to this game, you have no idea how long people have been playing or how long it has been around. Sure some do, but most don't. I signed up because I like basketball, fantasy sports, and strategy games. I had ZERO context for what this game truly involves. Same for new players.

Second part, do know what the Ventral Striatum is? It's a part of YOUR brain responsible for reinforcement and motivation, etc. People play games because they get rewarded for doing so. These rewards come in different methods and at different intervals.

This game can be alienating because its' rewards and its' ability to stimulate your ventral striatum, Evaristo, is less "effective" than modern games in 2017. They tend to hit your reward center at higher intervals. Not all brains are created equal, and we can debate the effect of tech on our brains all we want, but the fact is, this game has a high loss rate for new players. The only way it is going to grow and remain operable is if new players join (and PAY).

Last, no I don't think I can compete with established teams, but a new player doesn't know who is established and who is not, all new owners, generally, want to do is be competitive and "feel" like they are progressing. The high prices of FA makes that less likely to happen.

Which brings us all the way back to the fact the market is higher than it used to be. I asked if we thought this hinders growth.

Then you came along with anecdotal evidence of three players you bought (without posting them, or rather, being too lazy to post your sources), and said, "SEE! YOU ARE ALL WRONG."

I am playing chess, while you are playing checkers. Either swallow your pride and admit maybe you didn't think about all this nearly enough, or be defensive and spout some BS. Choice is yours....



Last edited by Coach Plotts at 8/27/2017 8:36:26 PM

This Post:
00
288717.81 in reply to 288717.80
Date: 8/30/2017 10:26:17 PM
Overall Posts Rated:
3333
It's called a Skinner box, and you are wrong, the reward center is the reward center. SCIENCE. FACT. How and when it is stimulated is different from game to game, but it is ultimately the same. You log on to this site for your rewards, just like that rat pressed buttons for it's rewards. Our brains are more nuanced and there's more to it, but it's still the same premise.


If you won't accept well-researched, scientific fact about reward centers and games (of which there are hundreds of peer-reviewed articles), than I have nothing further to say to you.

This Post:
00
288717.83 in reply to 288717.82
Date: 8/31/2017 6:49:06 AM
Overall Posts Rated:
14901490
You can't explain all behaviour with operant conditioning.
So your reading comprehension problems are not limited to BB issues. Well at least we clarified that. He's clearly not trying to explain all behaviour as you put it.

Cognitivism is the predominant psychological paradigm in academic psychology since al least the 1980s...BB managers don't follow the pleasure craving pattern that follow for example a drug addict. This game is the opposite to that.
wow, correct me if I'm wrong but you appear to be claiming people play this game to uncover mysteries and enrich their knowledge and understanding of the world!?


Last edited by Lemonshine at 8/31/2017 6:54:28 AM

This Post:
00
288717.85 in reply to 288717.84
Date: 8/31/2017 10:28:51 AM
Overall Posts Rated:
14901490
Dude, don't you play to win? I thought that was the whole point. Succeeding in something. You can create a player with 150+ TSP, you can devote your time to create a team in a way nobody has done before and see if you can succeed with it, you can handicap yourself and go with a homegrown team and see where it gets you, you can aim at having the largest arena, largest bank account, get to and win your top league whatever.

I can speak for myself and I will say that what the other guy said reflects the way I'm looking at this game. I also suspect most people play to achieve something, because achieving make them feel good. Understanding how things work is a means to an end not the actual goal here. Nobody plays basketball with the ultimate goal of understanding how tactics work or understanding why one way of shooting is better than another. People play to win games, the rest helps them achieving that goal.

Most managers do not enjoy the training system. A lot of managers despise the training system, we had threads with several hundred messages about changing training. Those who like it usually say they like it because of the challenge it provides. So again, you have people who like to train because they feel good from overcoming the obstacles that are embedded in the system.

Nobody has ever come on the forums to say they enjoy training to satisfy their need for control. They either train to create someone who will kick ass, or they train to help the U21/NT, or because the player will help them compete and win games.

Last edited by Lemonshine at 8/31/2017 10:30:12 AM

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