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Season 62 game engine change

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This Post:
00
320335.75 in reply to 320335.74
Date: 10/1/2023 10:44:08 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think we will see GE changes increasing in frequency. I am pretty sure we need OD, JR, maybe RB or SB changes now.

In what ways would you suggest those skills change?

This Post:
22
320335.77 in reply to 320335.76
Date: 10/2/2023 11:00:54 PM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
Yes, it could be both, salaries or skills. But we need for sure now. Some tactics boosted toomuch by this changes and especially zones seems way weaker.

But for the highest lvl, like NT, nobody cares about the salaries. So they either need to tweak potential along with salaries or just change impact of some skills.

So far it is too early to determine, but my innitial opinion is we need now not 22 but 24 OD now for guards. Since trying to make more efficient offense is harder than to work on defense, especially when offense now is ridiculously efficient. It is exponentially harder to boost after some percentage. And this percentage now boosted too. But not yet clear what percentage you can theoretically get. Or it might be the oposite, even high OD wouldnt help much, then the option would be just keep like 18, since anyways you will get owned. Same might be true to offensive skill, maybe 23+ JS not so impactfull overall.

Logically thinking since offense boosted it should be both defensive skills not so impactfull and offensive skills not so impactfull overall.

But we will see, middle next season picture will be much clearer.



Last edited by Vilkai [LTU NT] at 10/2/2023 11:05:55 PM

This Post:
22
320335.78 in reply to 320335.77
Date: 10/3/2023 4:31:56 AM
Venomous Vicious Vipers
Pro A
Overall Posts Rated:
929929
Second Team:
Veni Vidi Vicious
especially zones seems way weaker.

It must be a joke, right ?
Zones have probably never been so used at the highest level and now you can even see a 1-3-1 zone beat a LI... (71790)

Last edited by slamdunk9 at 10/3/2023 4:32:10 AM

From: Nicolas

This Post:
00
320335.80 in reply to 320335.79
Date: 10/3/2023 10:17:14 AM
Tbilisi Mavericks
Umaglesi Liga
Overall Posts Rated:
6666
So the new upgrade and update was that passing was getting uptick right? How about this: I'm playing against league leader at home. The opponent is pretty strong team, but mine is not a bot either, also considering the fact that I'm playing at home. So my pg, who has 21 passing and is at 8 gameshape played the whole half, 24 minutes and recorded zero (0) assists. You can feel it :D

This Post:
00
320335.81 in reply to 320335.78
Date: 10/3/2023 10:25:14 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
44% FG isnt obliteration, 45 against 3-2 also. Before this update it used to be very solid.
This season at WC average in effective field goal percentage was 50,7. Havent calculated FG, but they should be around 47 at average. So no obliteration at all.

Yesterday we played against 1-3-1 of belgium and won with motion, ofcourse higher focus and not so ideal players for it. So against motion it is very decent. But 3-2 doesnt seem to work as well as it did. But still very small sample size.

Motion against 1v1 seems unstoppable now. Thats why i am saying inittial thought we need recalibrate some skills. In representetive games where teams roughly in same tier it has 56% EFG%, inside tactics LI 49 and LP 50. So far big difference.





Last edited by Vilkai [LTU NT] at 10/3/2023 10:28:58 AM

This Post:
11
320335.82 in reply to 320335.79
Date: 10/3/2023 10:35:15 AM
Vilkiukai
II.3
Overall Posts Rated:
429429
Second Team:
Vilkiukai II
And yes, they are, in certain cases. If you have low passing. Now lowest PA you could get away doesnt make it. But the highest, like 20+ seems way more worthless than before. And skills just above minimum PA very impactfull and important.

Like for example i have same problem with main team. 8PA used to be enough to play and even win div II playing at PG with defensive center. Now it seems i need like 10 maybe 11 at div III...

Last edited by Vilkai [LTU NT] at 10/3/2023 10:35:44 AM

From: mink0ff

This Post:
66
320335.83 in reply to 320335.76
Date: 10/3/2023 1:25:12 PM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
820820
Second Team:
Sofia Alpha Dogz
I think the salary changes that may be coming soonish would balance things out with those skills too.
What do you think about the managers who have spent 8-9-10 seasons (3 years irl) to meticulously train players maximizing their cost-efficiency by keeping them exactly on the edge of three (sometimes even four) current salary formulas?

* Would these trainees still be this efficient after the salary changes?

* How would those managers feel about the game? Would that be fair to them?

* Do you think implementing major changes with no prior notice is good for an extremely slow game with established community and very few new users?

* Would you agree that changes to the salary formula should be announced at least 4-5 seasons before their implementation?

* Would you agree that those changes need to be gradual, as opposed to one off?

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