...continued from the previous post.
How is this going to be implemented? Will there be time for me to prepare my team for the changes?
The new code, as it is currently made, only kicks in for teams that have a suitable number of players dressed to avoid a walkover and a minimum of 4 empty starter spots set. When it kicks in, only the one already set starter position (if it is set at all) is kept in the recalculation of the depth chart. Other starter positions and all the backup positions are filled with the best lineup choices. This, in practice, means that the new code uses all the unused players to fill the starter and backup positions and the game engine then uses them as if they were set like that by the manager himself.
The implementation for all game types is planned for next season at the earliest. We are still in the first weeks of testing and a long way from confirmation of the code's efficacy. So, in short, yes there will be time, at least one season of it.
As I wrote before, the plan is to test and implement the code only after it is perfected. There are also some decisions to be made: should the minimum number of empty starter spots allowed be three or four before the code kicks in? Should existing backup settings be kept or replaced by the lineup generation? These things can be discussed here as they directly affect the implementation of the new code, but the priority should still be feedback from tested BL PL games.
EDIT: Conclusion:
We don't want to be one sided and we definitely don't want to anger our user base. Our general disposition is to work with and listen to our users, all in the common goal of making the game better. Sometimes, there are things we can discuss and put up for a democratic (well, almost, if you look at the second team discussion) vote, but it's our responsibility to make choices and decisions that we really believe will benefit the game the most in the long term. This time, the decision to move forward with the implementation of this code was made a very long time ago (before the whole second team experiment) and was never up for discussion. Also, we can't give every proposed game up for a vote because running a game via committee is very time consuming and inefficient.
We are aware that this will anger some of our users, especially the ones that use the loophole on a regular basis, but we can't let that stop us from doing the right thing. Every time we announce or implement a change, there are some users for and against it and that sparks a discussion and it's fine, because we like feedback and opinions, but we don't want to stop the development of the game completely in fear of angering users. We need to see BB grow and prepare for better times, which, I'm pretty positive, are still coming.
Therefore, I'm asking politely, please help us test and implement this feature whether you like it or not, as it will certainly save us time that we can then use to address other problems and develop new features. Thank you.
Last edited by BB-Marin at 7/14/2014 10:12:50 AM