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Scrimmage Game Engine Feedback

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This Post:
00
86131.77 in reply to 86131.75
Date: 4/17/2009 6:04:11 PM
Overall Posts Rated:
4646
This (12708080)?

Anything strange here?

Older than the rest ...
This Post:
00
86131.78 in reply to 86131.76
Date: 4/17/2009 6:05:58 PM
Overall Posts Rated:
959959
very crazy scoring in your friendly, it's like ASD.

This Post:
00
86131.79 in reply to 86131.78
Date: 4/17/2009 6:10:32 PM
MightyMice
III.3
Overall Posts Rated:
495495
Second Team:
CrazyCrabs
very crazy scoring in your friendly, it's like ASD.


I suspect it was because none of my players was selected for the ASG: they wanted to play one!

This Post:
00
86131.80 in reply to 86131.77
Date: 4/17/2009 6:16:21 PM
Overall Posts Rated:
55
Wow!

A combined 91 3-point attempts for both team. I was hoping to see a very high 3FG% with pitiful perimeter defense. Yet they shot only in the 40% range. Not much different with the existing GE. Am I right?


This Post:
00
86131.81 in reply to 86131.80
Date: 4/17/2009 6:26:48 PM
Overall Posts Rated:
959959
i usually shot 25% and i believe 25-30% are normal, but you have also look at the numbers that means the chanches behind the arc was better then inside even with not that optimal looks. Thats why they take much more three pointers then normal.

This Post:
00
86131.82 in reply to 86131.81
Date: 4/17/2009 6:29:58 PM
Overall Posts Rated:
55
Probably. But with that kind of evolution in game play. The Look Inside becomes more like the Base Offense.

Last edited by PH-harmsome at 4/17/2009 6:33:49 PM

This Post:
00
86131.83 in reply to 86131.82
Date: 4/17/2009 6:36:58 PM
Overall Posts Rated:
959959
i would think, BB Forest would say: thats why we just implement it on scrimmage to test and adjust it :)

Probadly with better english, but the sense should be the same.

This Post:
00
86131.84 in reply to 86131.11
Date: 4/17/2009 9:12:47 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
BAH! i just discovered the problem with perimeter defense.... in the new HCA/Enthusiasm system I had to make sure that certain ratings didnt go below zero, but I copied and pasted a line multiple times but forgot to change one line, so perimDef=max(.1,rebound), and everone's perimeter defense ratings got set to their rebounding ratings basically. Of course, looking at a bunch of games I didnt notice anything wrong cause I didnt know what their teams ratings should have been.

This should be fixed for next week.

This Post:
00
86131.86 in reply to 86131.85
Date: 4/17/2009 11:21:36 PM
Overall Posts Rated:
11
If I got it correctly, that's because they still used guards' rebound skill as OD, while the rebounding ratings were influenced more by the big men's skills, as usual.

"BuzzerBeater, the best simulation game of real market economy" (with a cool live basket viewer).
This Post:
00
86131.87 in reply to 86131.84
Date: 4/18/2009 4:27:23 AM
Overall Posts Rated:
959959
short question about that, this should be just a displaying failure without effect on the game right - like the JS thing with the SG in the past?

So the problem with the high scoring games is still there?

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