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Ask the BBs - Season 22 Feedback topic (thread closed)

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This Post:
22
232173.78 in reply to 232173.77
Date: 1/5/2013 4:02:09 PM
Overall Posts Rated:
774774
Not out of half time, but in the 4th I've seen plenty of games where a team lost all 3 quarters and then went on a huge scoring binge to win. Not coming back from garbage time and playing against subs mind you, but just totally outplaying the other team in the 4th.

If you remember me, then I don't care if everyone else forgets.
From: CoachSK

This Post:
11
232173.79 in reply to 232173.77
Date: 1/5/2013 10:34:20 PM
Overall Posts Rated:
431431
Exactly like you said "time to time" this stuff happens in real life too, if a team doesnt come out strong at half, or comes out slow, or the other team goes on a big run, not a problem in my eyes...
Also for Kumiko, in the NBA there is a big 4th quarter come back like every week, so i dont see a problem with this.
Also Manon it looks like you SG fouled out in the second half, which brings up maybe your team was frustrated? Which usually leads to big runs from the other team. All this sounds realistic to me.

Last edited by CoachSK at 1/5/2013 10:38:22 PM

This Post:
11
232173.80 in reply to 232173.79
Date: 1/6/2013 1:58:40 AM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
I don't know if this has been stated already, but I think the Engine needs to mange timeouts more efficiently. Yesterday I was in a game, and the other team dunked with 2 seconds left, if I were there in real life I would've used my last timeout I had remaining. The game engine though didn't use it and my team ended up chucking a more-then-likely bad 3 pt attempt.

So I'd like better timeout management for the engine, like using timeouts in game winning situations and trying to stop team's momentum.


nothing too big I hope.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
1313
232173.86 in reply to 232173.67
Date: 1/9/2013 11:52:48 AM
Overall Posts Rated:
470470
I have another question...

Will you answer more questions?


From: BB-Patrick
Date: 12/25/2012 12:45:18 PM

I'll be planning to answer some more questions next week



From: Vrta
This Post:
11
232173.87 in reply to 232173.86
Date: 1/16/2013 5:25:00 PM
SK BK Přerov
První liga
Overall Posts Rated:
147147
Second Team:
Přerov Clones
Hi,
I have one question.
It is still some kind of cooperation between Hattrick and our game???
Because I thinking it was (or still is) really valuable cooperation, many managers (as I known) come here because they look banner on Hattrick websites.
Thanks,
Vrťa

This Post:
11
232173.88 in reply to 232173.87
Date: 1/18/2013 8:48:53 AM
Overall Posts Rated:
8585
My question is this. BB-Charles and co say that shot blocking has its uses and alot of people disregard this. Having myself begun to experiment on the effects of shotblocking with differeant tactics i see that shot blocking seems to become much more effective in a zone defence than in a m2m set. Can the bb's shed any information on this as it seems the vast majority of players dont play zone defences at all and stick with m2m and i see this as a reason why shotblocking is ignored de facto

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